[PATCH 4/5] wined3d: Explicitly calculate the sub-resource level in surface_upload_from_surface().
Henri Verbeet
hverbeet at codeweavers.com
Tue Feb 27 00:25:14 CST 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 9dff68f..ada7193 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -934,6 +934,7 @@ static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface,
struct wined3d_texture *dst_texture = dst_surface->container;
unsigned int src_row_pitch, src_slice_pitch;
const struct wined3d_gl_info *gl_info;
+ unsigned int src_level, dst_level;
struct wined3d_context *context;
struct wined3d_bo_address data;
UINT update_w, update_h;
@@ -950,16 +951,18 @@ static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface,
* just to overwrite them again. */
update_w = src_rect->right - src_rect->left;
update_h = src_rect->bottom - src_rect->top;
- if (update_w == wined3d_texture_get_level_width(dst_texture, dst_surface->texture_level)
- && update_h == wined3d_texture_get_level_height(dst_texture, dst_surface->texture_level))
+ dst_level = dst_sub_resource_idx % dst_texture->level_count;
+ if (update_w == wined3d_texture_get_level_width(dst_texture, dst_level)
+ && update_h == wined3d_texture_get_level_height(dst_texture, dst_level))
wined3d_texture_prepare_texture(dst_texture, context, FALSE);
else
wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
+ src_level = src_sub_resource_idx % src_texture->level_count;
wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data,
src_texture->sub_resources[src_sub_resource_idx].locations);
- wined3d_texture_get_pitch(src_texture, src_surface->texture_level, &src_row_pitch, &src_slice_pitch);
+ wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
wined3d_surface_upload_data(dst_surface, gl_info, src_texture->resource.format, src_rect,
src_row_pitch, dst_point, FALSE, wined3d_const_bo_address(&data));
--
2.1.4
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