[PATCH 2/5] d3d9: Make warning message in d3d9_device_StretchRect() more accurate.
Józef Kucia
joseph.kucia at gmail.com
Tue Feb 27 03:17:34 CST 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d9/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index e8798a746ccd..aac0961d559e 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1625,7 +1625,7 @@ static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect
if (dst->texture && !(dst_desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)))
{
- WARN("Destination is a texture.\n");
+ WARN("Destination is a regular texture.\n");
goto done;
}
--
2.16.1
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