[PATCH 2/5] d3d9: Make warning message in d3d9_device_StretchRect() more accurate.

Józef Kucia joseph.kucia at gmail.com
Tue Feb 27 03:17:34 CST 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d9/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index e8798a746ccd..aac0961d559e 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1625,7 +1625,7 @@ static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect
 
     if (dst->texture && !(dst_desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)))
     {
-        WARN("Destination is a texture.\n");
+        WARN("Destination is a regular texture.\n");
         goto done;
     }
 
-- 
2.16.1




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