[PATCH 1/5] wined3d: Terminate long debug strings with ellipsis.

Józef Kucia joseph.kucia at gmail.com
Tue Feb 27 03:17:33 CST 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index a9db5e072919..a54e18efd9cf 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4162,7 +4162,7 @@ static void init_debug_buffer(struct debug_buffer *buffer, const char *default_s
     buffer->size = ARRAY_SIZE(buffer->str);
 }
 
-static BOOL debug_append(struct debug_buffer *buffer, const char *str, const char *separator)
+static void debug_append(struct debug_buffer *buffer, const char *str, const char *separator)
 {
     int size;
 
@@ -4172,12 +4172,12 @@ static BOOL debug_append(struct debug_buffer *buffer, const char *str, const cha
     if (size == -1 || size >= buffer->size)
     {
         buffer->size = 0;
-        return FALSE;
+        strcpy(&buffer->str[ARRAY_SIZE(buffer->str) - 4], "...");
+        return;
     }
 
     buffer->ptr += size;
     buffer->size -= size;
-    return TRUE;
 }
 
 const char *wined3d_debug_resource_access(DWORD access)
-- 
2.16.1




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