[PATCH 4/8] wined3d: Fix draw calls when first render target is NULL.
Henri Verbeet
hverbeet at gmail.com
Wed Feb 28 09:26:25 CST 2018
On 28 February 2018 at 12:12, Józef Kucia <jkucia at codeweavers.com> wrote:
> In Direct3D 10+, the render target at index 0 can be set to NULL.
>
Yes, but draw_primitive() at least seems to account for that. What is
the issue there specifically?
> @@ -4792,12 +4820,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
> if (!parameters->indirect && !parameters->u.direct.index_count)
> return;
>
> - if (!(rtv = fb->render_targets[0]))
> - rtv = fb->depth_stencil;
> - if (rtv)
> - context = context_acquire(device, wined3d_texture_from_resource(rtv->resource), rtv->sub_resource_idx);
> - else
> - context = context_acquire(device, NULL, 0);
> + context = context_acquire_for_draw_call(device, fb);
I.e., here.
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