[PATCH 2/9] wined3d: Add 1D textures to get_texture_view_target().

Sven Hesse shesse at codeweavers.com
Tue Jan 2 09:25:37 CST 2018


Signed-off-by: Sven Hesse <shesse at codeweavers.com>
---
 dlls/wined3d/view.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index a8e025965d..6138cc076b 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -46,6 +46,10 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
     {
         {GL_TEXTURE_CUBE_MAP,  0,                          GL_TEXTURE_CUBE_MAP},
         {GL_TEXTURE_RECTANGLE, 0,                          GL_TEXTURE_RECTANGLE},
+        {GL_TEXTURE_1D,        0,                          GL_TEXTURE_1D},
+        {GL_TEXTURE_1D,        WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
+        {GL_TEXTURE_1D_ARRAY,  0,                          GL_TEXTURE_1D},
+        {GL_TEXTURE_1D_ARRAY,  WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
         {GL_TEXTURE_2D,        0,                          GL_TEXTURE_2D},
         {GL_TEXTURE_2D,        WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
         {GL_TEXTURE_2D_ARRAY,  0,                          GL_TEXTURE_2D},
-- 
2.15.1




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