[PATCH 2/9] wined3d: Add 1D textures to get_texture_view_target().
Sven Hesse
shesse at codeweavers.com
Tue Jan 2 09:25:37 CST 2018
Signed-off-by: Sven Hesse <shesse at codeweavers.com>
---
dlls/wined3d/view.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index a8e025965d..6138cc076b 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -46,6 +46,10 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
{
{GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP},
{GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE},
+ {GL_TEXTURE_1D, 0, GL_TEXTURE_1D},
+ {GL_TEXTURE_1D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
+ {GL_TEXTURE_1D_ARRAY, 0, GL_TEXTURE_1D},
+ {GL_TEXTURE_1D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
{GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
{GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
{GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
--
2.15.1
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