[PATCH] d3dx9/tests: Use true spherical light values and relax expectations
alexhenrie24 at gmail.com
Wed Jan 3 19:29:23 CST 2018
In case anyone was wondering, here's the program I used to calculate
the true values. Essentially, I copied and pasted the tests and
implementation, changing the floating-point precision to 128 bits.
Compile with `gcc -lquadmath`.
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