[PATCH vkd3d 4/7] tests: Add basic test for NULL descriptors.
Józef Kucia
joseph.kucia at gmail.com
Tue Jan 9 06:13:07 CST 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 70 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 70 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 963ecff3a292..c9e6336e110e 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -11558,6 +11558,75 @@ static void test_descriptors_visibility(void)
destroy_test_context(&context);
}
+static void test_null_descriptors(void)
+{
+ D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
+ D3D12_CONSTANT_BUFFER_VIEW_DESC cbv_desc;
+ D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
+ D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
+ struct test_context_desc desc;
+ struct test_context context;
+ ID3D12DescriptorHeap *heap;
+ ID3D12Device *device;
+ HRESULT hr;
+
+ memset(&desc, 0, sizeof(desc));
+ desc.no_root_signature = true;
+ if (!init_test_context(&context, &desc))
+ return;
+ device = context.device;
+
+ heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
+ heap_desc.NumDescriptors = 16;
+ heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
+ heap_desc.NodeMask = 0;
+ hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
+ &IID_ID3D12DescriptorHeap, (void **)&heap);
+ ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
+
+ cbv_desc.BufferLocation = 0;
+ cbv_desc.SizeInBytes = 0;
+ ID3D12Device_CreateConstantBufferView(device, &cbv_desc,
+ get_cpu_descriptor_handle(&context, heap, 0));
+
+ memset(&srv_desc, 0, sizeof(srv_desc));
+ srv_desc.Format = DXGI_FORMAT_R32_TYPELESS;
+ srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
+ srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
+ srv_desc.Buffer.FirstElement = 0;
+ srv_desc.Buffer.NumElements = 1;
+ srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
+ ID3D12Device_CreateShaderResourceView(device, NULL, &srv_desc,
+ get_cpu_descriptor_handle(&context, heap, 1));
+
+ memset(&srv_desc, 0, sizeof(srv_desc));
+ srv_desc.Format = DXGI_FORMAT_R32_FLOAT;
+ srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
+ srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
+ srv_desc.Texture2D.MipLevels = 1;
+ ID3D12Device_CreateShaderResourceView(device, NULL, &srv_desc,
+ get_cpu_descriptor_handle(&context, heap, 2));
+
+ memset(&uav_desc, 0, sizeof(uav_desc));
+ uav_desc.Format = DXGI_FORMAT_R32_UINT;
+ uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
+ uav_desc.Buffer.FirstElement = 0;
+ uav_desc.Buffer.NumElements = 1;
+ ID3D12Device_CreateUnorderedAccessView(device, NULL, NULL, &uav_desc,
+ get_cpu_descriptor_handle(&context, heap, 3));
+
+ memset(&uav_desc, 0, sizeof(uav_desc));
+ uav_desc.Format = DXGI_FORMAT_R32_UINT;
+ uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
+ uav_desc.Texture2D.MipSlice = 0;
+ uav_desc.Texture2D.PlaneSlice = 0;
+ ID3D12Device_CreateUnorderedAccessView(device, NULL, NULL, &uav_desc,
+ get_cpu_descriptor_handle(&context, heap, 3));
+
+ ID3D12DescriptorHeap_Release(heap);
+ destroy_test_context(&context);
+}
+
#define check_copyable_footprints(a, b, c, d, e, f, g) \
check_copyable_footprints_(__LINE__, a, b, c, d, e, f, g)
static void check_copyable_footprints_(unsigned int line, const D3D12_RESOURCE_DESC *desc,
@@ -16952,6 +17021,7 @@ START_TEST(d3d12)
run_test(test_update_compute_descriptor_tables);
run_test(test_copy_descriptors);
run_test(test_descriptors_visibility);
+ run_test(test_null_descriptors);
run_test(test_get_copyable_footprints);
run_test(test_depth_stencil_sampling);
run_test(test_depth_load);
--
2.13.6
More information about the wine-devel
mailing list