[PATCH vkd3d 7/7] libs/vkd3d: Release current command allocator in d3d12_command_list_Close().

Józef Kucia joseph.kucia at gmail.com
Tue Jan 9 06:13:10 CST 2018


From: Józef Kucia <jkucia at codeweavers.com>

d3d12_command_allocator_free_command_buffer() is not a very accurate name.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/command.c | 12 ++++++------
 tests/d3d12.c        | 13 ++++++++++++-
 2 files changed, 18 insertions(+), 7 deletions(-)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index a603c2b5d72c..cda3c1ffb8bf 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -1426,6 +1426,12 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Close(ID3D12GraphicsCommandL
         return hresult_from_vk_result(vr);
     }
 
+    if (list->allocator)
+    {
+        d3d12_command_allocator_free_command_buffer(list->allocator, list);
+        list->allocator = NULL;
+    }
+
     list->is_recording = false;
 
     if (!list->is_valid)
@@ -1459,12 +1465,6 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandL
         return E_FAIL;
     }
 
-    if (list->allocator)
-    {
-        d3d12_command_allocator_free_command_buffer(list->allocator, list);
-        list->allocator = NULL;
-    }
-
     if (SUCCEEDED(hr = d3d12_command_allocator_allocate_command_buffer(allocator_impl, list)))
     {
         list->allocator = allocator_impl;
diff --git a/tests/d3d12.c b/tests/d3d12.c
index c9e6336e110e..dfc9257bff61 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -2928,12 +2928,23 @@ static void test_reset_command_allocator(void)
 
     hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
             command_allocator2, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list2);
-    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
 
     hr = ID3D12GraphicsCommandList_Close(command_list2);
     ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
     hr = ID3D12GraphicsCommandList_Reset(command_list2, command_allocator, NULL);
     ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+    ID3D12GraphicsCommandList_Release(command_list2);
+
+    /* A command allocator can be re-used after closing the command list. */
+    hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
+            command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list2);
+    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+    hr = ID3D12GraphicsCommandList_Close(command_list);
+    ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
+    hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
+            command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list2);
+    ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
 
     ID3D12CommandAllocator_Release(command_allocator);
     ID3D12CommandAllocator_Release(command_allocator2);
-- 
2.13.6




More information about the wine-devel mailing list