[PATCH 2/3] ddraw/tests: Mark WARP negative rectangle handling broken.

Henri Verbeet hverbeet at codeweavers.com
Wed Jan 10 14:06:03 CST 2018


From: Stefan Dösinger <stefan at codeweavers.com>

Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/ddraw/tests/ddraw1.c | 32 ++++++++++++++++++++++++++------
 dlls/ddraw/tests/ddraw2.c | 32 ++++++++++++++++++++++++++------
 dlls/ddraw/tests/ddraw4.c | 39 +++++++++++++++++++++++++++++++++------
 dlls/ddraw/tests/ddraw7.c | 39 +++++++++++++++++++++++++++++++++------
 4 files changed, 118 insertions(+), 24 deletions(-)

diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index 56521f6a4e3..ee03ee94b68 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -10971,9 +10971,21 @@ static void test_clear(void)
     hr = IDirect3DViewport_Clear(viewport, 2, rect, D3DCLEAR_TARGET);
     ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
 
+    color = get_surface_color(rt, 160, 360);
+    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color);
+    color = get_surface_color(rt, 160, 120);
+    ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color);
+    color = get_surface_color(rt, 480, 360);
+    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color);
+    color = get_surface_color(rt, 480, 120);
+    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color);
+
+    viewport_set_background(device, viewport, white);
+    hr = IDirect3DViewport_Clear(viewport, 1, &rect_full, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
     /* negative x, negative y.
-     *
-     * FIXME: WARP seems to clear the entire screen here. */
+     * Also ignored, except on WARP, which clears the entire screen. */
     rect_negneg.x1 = 640;
     rect_negneg.y1 = 240;
     rect_negneg.x2 = 320;
@@ -10983,13 +10995,21 @@ static void test_clear(void)
     ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
 
     color = get_surface_color(rt, 160, 360);
-    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
     color = get_surface_color(rt, 160, 120);
-    ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
     color = get_surface_color(rt, 480, 360);
-    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
     color = get_surface_color(rt, 480, 120);
-    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
 
     /* Test how the viewport affects clears. */
     viewport_set_background(device, viewport, white);
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index 9e4aebdef4b..42dc3f262d0 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -12342,9 +12342,21 @@ static void test_clear(void)
     hr = IDirect3DViewport2_Clear(viewport, 2, rect, D3DCLEAR_TARGET);
     ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
 
+    color = get_surface_color(rt, 160, 360);
+    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color);
+    color = get_surface_color(rt, 160, 120);
+    ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color);
+    color = get_surface_color(rt, 480, 360);
+    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color);
+    color = get_surface_color(rt, 480, 120);
+    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color);
+
+    viewport_set_background(device, viewport, white);
+    hr = IDirect3DViewport2_Clear(viewport, 1, &rect_full, D3DCLEAR_TARGET);
+    ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
     /* negative x, negative y.
-     *
-     * FIXME: WARP seems to clear the entire screen here. */
+     * Also ignored, except on WARP, which clears the entire screen. */
     rect_negneg.x1 = 640;
     rect_negneg.y1 = 240;
     rect_negneg.x2 = 320;
@@ -12354,13 +12366,21 @@ static void test_clear(void)
     ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
 
     color = get_surface_color(rt, 160, 360);
-    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
     color = get_surface_color(rt, 160, 120);
-    ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
     color = get_surface_color(rt, 480, 360);
-    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
     color = get_surface_color(rt, 480, 120);
-    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
 
     /* Test how the viewport affects clears. */
     viewport_set_background(device, viewport, white);
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index e4b65a5ca1f..dab1e6d0f97 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -14358,6 +14358,8 @@ static void test_clear(void)
     IDirect3DViewport3 *viewport, *viewport2, *viewport3;
     IDirect3DDevice3 *device;
     IDirectDrawSurface4 *rt;
+    IDirectDraw4 *ddraw;
+    IDirect3D3 *d3d;
     D3DRECT rect[2];
     D3DCOLOR color;
     ULONG refcount;
@@ -14372,6 +14374,11 @@ static void test_clear(void)
         return;
     }
 
+    hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
+    ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
+    hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
+    ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
+
     hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
     ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
 
@@ -14399,9 +14406,19 @@ static void test_clear(void)
     hr = IDirect3DViewport3_Clear2(viewport, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
     ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
 
+    color = get_surface_color(rt, 160, 360);
+    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color);
+    color = get_surface_color(rt, 160, 120);
+    ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color);
+    color = get_surface_color(rt, 480, 360);
+    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color);
+    color = get_surface_color(rt, 480, 120);
+    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color);
+
+    hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
+    ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
     /* negative x, negative y.
-     *
-     * FIXME: WARP seems to clear the entire screen here. */
+     * Also ignored, except on WARP, which clears the entire screen. */
     rect_negneg.x1 = 640;
     rect_negneg.y1 = 240;
     rect_negneg.x2 = 320;
@@ -14410,13 +14427,21 @@ static void test_clear(void)
     ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
 
     color = get_surface_color(rt, 160, 360);
-    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
     color = get_surface_color(rt, 160, 120);
-    ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
     color = get_surface_color(rt, 480, 360);
-    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
     color = get_surface_color(rt, 480, 120);
-    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
 
     /* Test how the viewport affects clears. */
     hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
@@ -14524,6 +14549,8 @@ static void test_clear(void)
     IDirect3DViewport3_Release(viewport2);
     IDirect3DViewport3_Release(viewport);
     IDirectDrawSurface4_Release(rt);
+    IDirectDraw4_Release(ddraw);
+    IDirect3D3_Release(d3d);
     refcount = IDirect3DDevice3_Release(device);
     ok(!refcount, "Device has %u references left.\n", refcount);
     DestroyWindow(window);
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index 5b29f9cd13e..cebe0ecbf50 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -13728,7 +13728,9 @@ static void test_clear(void)
     IDirect3DDevice7 *device;
     IDirectDrawSurface7 *rt;
     D3DVIEWPORT7 vp, old_vp;
+    IDirectDraw7 *ddraw;
     D3DRECT rect_negneg;
+    IDirect3D7 *d3d;
     D3DRECT rect[2];
     D3DCOLOR color;
     ULONG refcount;
@@ -13743,6 +13745,11 @@ static void test_clear(void)
         return;
     }
 
+    hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
+    ok(SUCCEEDED(hr), "Failed to get Direct3D7 interface, hr %#x.\n", hr);
+    hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw);
+    ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
+
     hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
     ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
 
@@ -13766,9 +13773,19 @@ static void test_clear(void)
     hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
     ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
 
+    color = get_surface_color(rt, 160, 360);
+    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color);
+    color = get_surface_color(rt, 160, 120);
+    ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color);
+    color = get_surface_color(rt, 480, 360);
+    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color);
+    color = get_surface_color(rt, 480, 120);
+    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color);
+
+    hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
+    ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
     /* negative x, negative y.
-     *
-     * FIXME: WARP seems to clear the entire screen here. */
+     * Also ignored, except on WARP, which clears the entire screen. */
     rect_negneg.x1 = 640;
     rect_negneg.y1 = 240;
     rect_negneg.x2 = 320;
@@ -13777,13 +13794,21 @@ static void test_clear(void)
     ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
 
     color = get_surface_color(rt, 160, 360);
-    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 3 (pos, neg) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
     color = get_surface_color(rt, 160, 120);
-    ok(compare_color(color, 0x00ff0000, 0), "Clear rectangle 1 (pos, pos) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
     color = get_surface_color(rt, 480, 360);
-    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (NULL) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
     color = get_surface_color(rt, 480, 120);
-    ok(compare_color(color, 0x00ffffff, 0), "Clear rectangle 4 (neg, neg) has color 0x%08x.\n", color);
+    ok(compare_color(color, 0x00ffffff, 0)
+            || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x0000ff00, 0)),
+            "Got unexpected color 0x%08x.\n", color);
 
     /* Test how the viewport affects clears. */
     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
@@ -13852,6 +13877,8 @@ static void test_clear(void)
      * in d3d7. */
 
     IDirectDrawSurface7_Release(rt);
+    IDirectDraw7_Release(ddraw);
+    IDirect3D7_Release(d3d);
     refcount = IDirect3DDevice7_Release(device);
     ok(!refcount, "Device has %u references left.\n", refcount);
     DestroyWindow(window);
-- 
2.11.0




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