[PATCH vkd3d 03/12] libs/vkd3d: Allow library user to create internal threads.

Henri Verbeet hverbeet at gmail.com
Thu Jan 11 12:32:50 CST 2018

On 11 January 2018 at 17:03, Józef Kucia <joseph.kucia at gmail.com> wrote:
>  struct vkd3d_device_create_info
>  {
>      D3D_FEATURE_LEVEL minimum_feature_level;
>      vkd3d_signal_event_pfn signal_event_pfn;
> +    vkd3d_create_thread_pfn create_thread_pfn;
> +    vkd3d_join_thread_pfn join_thread_pfn;
>      size_t wchar_size;
>  };
This breaks ABI. That's still kind of ok since we haven't made an
actual public release yet, but I think we should add a version or size
field to this structure to handle this kind of thing in the future.
Alternatively, we could version the vkd3d_create_device() symbol; not
sure whether that would be preferred. It's probably not a bad idea to
review the API for those kinds of issues before we make a release

More information about the wine-devel mailing list