[PATCH vkd3d 1/7] build: Use linker version scripts to control visibility.

Henri Verbeet hverbeet at gmail.com
Mon Jan 15 09:03:51 CST 2018


On 15 January 2018 at 13:49, Józef Kucia <joseph.kucia at gmail.com> wrote:
> +++ b/libs/vkd3d/vkd3d.map
> @@ -0,0 +1,18 @@
> +{
> +global:
> +    vkd3d_create_device;
> +    vkd3d_create_image_resource;
> +    vkd3d_create_instance;
> +    vkd3d_create_root_signature_deserializer;
> +    vkd3d_get_vk_device;
> +    vkd3d_get_vk_format;
> +    vkd3d_get_vk_instance;
> +    vkd3d_get_vk_physical_device;
> +    vkd3d_get_vk_queue;
> +    vkd3d_get_vk_queue_family_index;
> +    vkd3d_instance_decref;
> +    vkd3d_instance_incref;
> +    vkd3d_serialize_root_signature;
> +
> +local: *;
> +};
Should these maps use a named version, e.g. VKD3D_1.0?



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