[PATCH] d3d8/tests: Fix resource leak.
Andrey Gusev
andrey.goosev at gmail.com
Mon Jan 15 11:16:08 CST 2018
Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
---
dlls/d3d8/tests/device.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index a9188f0ee4..e372c25dc8 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -8514,6 +8514,7 @@ START_TEST(device)
|| current_mode.dmPelsHeight != registry_mode.dmPelsHeight)
{
skip("Current mode does not match registry mode, skipping test.\n");
+ FreeLibrary(d3d8_handle);
return;
}
@@ -8527,6 +8528,7 @@ START_TEST(device)
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("could not create D3D8\n");
+ FreeLibrary(d3d8_handle);
return;
}
IDirect3D8_Release(d3d8);
@@ -8602,4 +8604,5 @@ START_TEST(device)
test_clip_planes_limits();
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
+ FreeLibrary(d3d8_handle);
}
--
2.13.6
More information about the wine-devel
mailing list