[PATCH] d3d8/tests: Use GetModuleHandleA instead of LoadLibraryA.

Andrey Gusev andrey.goosev at gmail.com
Mon Jan 15 11:55:04 CST 2018


Supersedes 140322

Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
---
 dlls/d3d8/tests/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index a9188f0ee4..9efa943298 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -8494,7 +8494,7 @@ static void test_clip_planes_limits(void)
 
 START_TEST(device)
 {
-    HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
+    HMODULE d3d8_handle = GetModuleHandleA( "d3d8.dll" );
     WNDCLASSA wc = {0};
     IDirect3D8 *d3d8;
     DEVMODEW current_mode;
-- 
2.13.6




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