[PATCH 4/5] dxguid: Add more Direct3D IIDs.

Józef Kucia jkucia at codeweavers.com
Tue Jan 23 11:15:18 CST 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---

Those IIDs appear to be present in Windows SDK.

---
 dlls/dxgi/dxgi_private.h | 2 +-
 dlls/dxguid/dx10guid.c   | 3 ++-
 2 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/dxgi/dxgi_private.h b/dlls/dxgi/dxgi_private.h
index eb11b7f65299..b8af8c361914 100644
--- a/dlls/dxgi/dxgi_private.h
+++ b/dlls/dxgi/dxgi_private.h
@@ -31,10 +31,10 @@
 #include "winnls.h"
 
 #include "d3d10_1.h"
+#include "dxgi1_6.h"
 #ifdef DXGI_INIT_GUID
 #include "initguid.h"
 #endif
-#include "dxgi1_6.h"
 #include "wine/wined3d.h"
 #include "wine/winedxgi.h"
 
diff --git a/dlls/dxguid/dx10guid.c b/dlls/dxguid/dx10guid.c
index 8a447c762772..1959d000fcd2 100644
--- a/dlls/dxguid/dx10guid.c
+++ b/dlls/dxguid/dx10guid.c
@@ -31,8 +31,9 @@
 #include "olectl.h"
 #include "initguid.h"
 
+#include "dxgi1_6.h"
 #include "d3d10_1.h"
-#include "d3d11.h"
+#include "d3d11_4.h"
 #include "d3dx10.h"
 #include "d3d10_1shader.h"
 #include "d3d11shader.h"
-- 
2.13.6




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