[PATCH 2/4] d3d11: Validate resource access flags for buffers and 2D textures.

Józef Kucia jkucia at codeweavers.com
Tue Jan 30 04:58:23 CST 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/buffer.c        |  8 +++--
 dlls/d3d11/d3d11_private.h |  4 +++
 dlls/d3d11/texture.c       |  8 +++--
 dlls/d3d11/utils.c         | 88 ++++++++++++++++++++++++++++++++++++++++++++++
 4 files changed, 104 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c
index 3ccccc8cc861..ffa95a19396c 100644
--- a/dlls/d3d11/buffer.c
+++ b/dlls/d3d11/buffer.c
@@ -387,8 +387,12 @@ static const struct wined3d_parent_ops d3d_buffer_wined3d_parent_ops =
     d3d_buffer_wined3d_object_released,
 };
 
-static BOOL validate_buffer_desc(D3D11_BUFFER_DESC *desc)
+static BOOL validate_buffer_desc(D3D11_BUFFER_DESC *desc, D3D_FEATURE_LEVEL feature_level)
 {
+    if (!validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION_BUFFER,
+            desc->Usage, desc->BindFlags, desc->CPUAccessFlags, feature_level))
+        return FALSE;
+
     if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
     {
         if (desc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
@@ -442,7 +446,7 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev
     buffer->refcount = 1;
     buffer->desc = *desc;
 
-    if (!validate_buffer_desc(&buffer->desc))
+    if (!validate_buffer_desc(&buffer->desc, device->feature_level))
         return E_INVALIDARG;
 
     wined3d_desc.byte_width = buffer->desc.ByteWidth;
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index c286e768d9cb..6702248e6958 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -83,6 +83,10 @@ UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) D
 UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
 UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
 
+BOOL validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension,
+        D3D11_USAGE usage, UINT bind_flags, UINT cpu_access_flags,
+        D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
+
 HRESULT d3d_get_private_data(struct wined3d_private_store *store,
         REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
 HRESULT d3d_set_private_data(struct wined3d_private_store *store,
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 2644b52dfa25..a35a9ac9a219 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -456,8 +456,12 @@ static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc)
     return TRUE;
 }
 
-static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc)
+static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc, D3D_FEATURE_LEVEL feature_level)
 {
+    if (!validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION_TEXTURE2D,
+            desc->Usage, desc->BindFlags, desc->CPUAccessFlags, feature_level))
+        return FALSE;
+
     if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE
             && desc->ArraySize < 6)
     {
@@ -492,7 +496,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
     DWORD flags = 0;
     HRESULT hr;
 
-    if (!validate_texture2d_desc(desc))
+    if (!validate_texture2d_desc(desc, device->feature_level))
     {
         WARN("Failed to validate texture desc.\n");
         return E_INVALIDARG;
diff --git a/dlls/d3d11/utils.c b/dlls/d3d11/utils.c
index ae761f448b74..b3894bbfa585 100644
--- a/dlls/d3d11/utils.c
+++ b/dlls/d3d11/utils.c
@@ -610,6 +610,94 @@ UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc
     return d3d10_resource_misc_flags;
 }
 
+static BOOL d3d11_bind_flags_are_gpu_read_only(UINT bind_flags)
+{
+    static const BOOL read_only_bind_flags = D3D11_BIND_VERTEX_BUFFER
+            | D3D11_BIND_INDEX_BUFFER | D3D11_BIND_CONSTANT_BUFFER
+            | D3D11_BIND_SHADER_RESOURCE;
+
+    return !(bind_flags & ~read_only_bind_flags);
+}
+
+BOOL validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension,
+        D3D11_USAGE usage, UINT bind_flags, UINT cpu_access_flags, D3D_FEATURE_LEVEL feature_level)
+{
+    const BOOL is_texture = resource_dimension != D3D11_RESOURCE_DIMENSION_BUFFER;
+
+    switch (usage)
+    {
+        case D3D11_USAGE_DEFAULT:
+            if ((bind_flags == D3D11_BIND_SHADER_RESOURCE && feature_level >= D3D_FEATURE_LEVEL_11_0)
+                    || (is_texture && bind_flags == D3D11_BIND_RENDER_TARGET)
+                    || bind_flags == D3D11_BIND_UNORDERED_ACCESS)
+                break;
+            if (cpu_access_flags)
+            {
+                WARN("Default resources are not CPU accessible.\n");
+                return FALSE;
+            }
+            break;
+
+        case D3D11_USAGE_IMMUTABLE:
+            if (!bind_flags)
+            {
+                WARN("Bind flags must be non-zero for immutable resources.\n");
+                return FALSE;
+            }
+            if (!d3d11_bind_flags_are_gpu_read_only(bind_flags))
+            {
+                WARN("Immutable resources cannot be writable by GPU.\n");
+                return FALSE;
+            }
+
+            if (cpu_access_flags)
+            {
+                WARN("Immutable resources are not CPU accessible.\n");
+                return FALSE;
+            }
+            break;
+
+        case D3D11_USAGE_DYNAMIC:
+            if (!bind_flags)
+            {
+                WARN("Bind flags must be non-zero for dynamic resources.\n");
+                return FALSE;
+            }
+            if (!d3d11_bind_flags_are_gpu_read_only(bind_flags))
+            {
+                WARN("Dynamic resources cannot be writable by GPU.\n");
+                return FALSE;
+            }
+
+            if (cpu_access_flags != D3D11_CPU_ACCESS_WRITE)
+            {
+                WARN("CPU access must be D3D11_CPU_ACCESS_WRITE for dynamic resources.\n");
+                return FALSE;
+            }
+            break;
+
+        case D3D11_USAGE_STAGING:
+            if (bind_flags)
+            {
+                WARN("Invalid bind flags %#x for staging resources.\n", bind_flags);
+                return FALSE;
+            }
+
+            if (!cpu_access_flags)
+            {
+                WARN("CPU access must be non-zero for staging resources.\n");
+                return FALSE;
+            }
+            break;
+
+        default:
+            WARN("Invalid usage %#x.\n", usage);
+            return FALSE;
+    }
+
+    return TRUE;
+}
+
 struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource)
 {
     D3D11_RESOURCE_DIMENSION dimension;
-- 
2.13.6




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