[PATCH 1/5] wined3d: Enable the multi-threaded command stream by default.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jan 30 06:24:35 CST 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/wined3d_main.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 28a34a7..6c23d0b 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -72,7 +72,7 @@ static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0,
* where appropriate. */
struct wined3d_settings wined3d_settings =
{
- FALSE, /* No multithreaded CS by default. */
+ TRUE, /* Multithreaded CS by default. */
FALSE, /* explicit_gl_version */
MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */
TRUE, /* Use of GLSL enabled by default */
--
2.1.4
More information about the wine-devel
mailing list