[PATCH 1/5] wined3d: Enable the multi-threaded command stream by default.

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 30 06:24:35 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/wined3d_main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 28a34a7..6c23d0b 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -72,7 +72,7 @@ static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0,
  * where appropriate. */
 struct wined3d_settings wined3d_settings =
 {
-    FALSE,          /* No multithreaded CS by default. */
+    TRUE,           /* Multithreaded CS by default. */
     FALSE,          /* explicit_gl_version */
     MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */
     TRUE,           /* Use of GLSL enabled by default */
-- 
2.1.4




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