[PATCH 3/6] wined3d: Use the resource access flags in wined3d_resource_set_priority().

Henri Verbeet hverbeet at codeweavers.com
Wed Jan 31 09:19:38 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/resource.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 44f9f00..437261b 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -284,7 +284,7 @@ DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWO
 {
     DWORD prev;
 
-    if (resource->pool != WINED3D_POOL_MANAGED)
+    if (!wined3d_resource_access_is_managed(resource->access))
     {
         WARN("Called on non-managed resource %p, ignoring.\n", resource);
         return 0;
-- 
2.1.4




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