[PATCH v2 1/3] dinput: Notify the desktop window when device input is received.

Zebediah Figura z.figura12 at gmail.com
Mon Jul 2 17:04:47 CDT 2018


From: Zebediah Figura <zfigura at codeweavers.com>

Avoids letting the display go to sleep while a joystick is being used.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/dinput/device.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/dinput/device.c b/dlls/dinput/device.c
index 7b83a39..daa6406 100644
--- a/dlls/dinput/device.c
+++ b/dlls/dinput/device.c
@@ -39,6 +39,8 @@
 #include "device_private.h"
 #include "dinput_private.h"
 
+#define WM_WINE_NOTIFY_ACTIVITY WM_USER
+
 WINE_DEFAULT_DEBUG_CHANNEL(dinput);
 
 static inline IDirectInputDeviceImpl *impl_from_IDirectInputDevice8A(IDirectInputDevice8A *iface)
@@ -935,6 +937,8 @@ void queue_event(LPDIRECTINPUTDEVICE8A iface, int inst_id, DWORD data, DWORD tim
     /* Event is being set regardless of the queue state */
     if (This->hEvent) SetEvent(This->hEvent);
 
+    SendMessageW(GetDesktopWindow(), WM_WINE_NOTIFY_ACTIVITY, 0, 0);
+
     if (!This->queue_len || This->overflow || ofs < 0) return;
 
     next_pos = (This->queue_head + 1) % This->queue_len;
-- 
2.7.4




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