[PATCH 2/3] wined3d: Fix snorm/unorm immediate values for UAV writes.

Józef Kucia jkucia at codeweavers.com
Mon Jul 9 08:25:55 CDT 2018


Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45067
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index af50c8b17a26..1e922c80dff7 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3094,6 +3094,8 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
                 case WINED3D_IMMCONST_SCALAR:
                     switch (data_type)
                     {
+                        case WINED3D_DATA_UNORM:
+                        case WINED3D_DATA_SNORM:
                         case WINED3D_DATA_FLOAT:
                             if (gl_info->supported[ARB_SHADER_BIT_ENCODING])
                                 sprintf(register_name, "uintBitsToFloat(%#xu)", reg->u.immconst_data[0]);
@@ -3117,6 +3119,8 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
                 case WINED3D_IMMCONST_VEC4:
                     switch (data_type)
                     {
+                        case WINED3D_DATA_UNORM:
+                        case WINED3D_DATA_SNORM:
                         case WINED3D_DATA_FLOAT:
                             if (gl_info->supported[ARB_SHADER_BIT_ENCODING])
                             {
-- 
2.16.4




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