[PATCH 2/3] wined3d: Fix snorm/unorm immediate values for UAV writes.
Józef Kucia
jkucia at codeweavers.com
Mon Jul 9 08:25:55 CDT 2018
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45067
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index af50c8b17a26..1e922c80dff7 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3094,6 +3094,8 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
case WINED3D_IMMCONST_SCALAR:
switch (data_type)
{
+ case WINED3D_DATA_UNORM:
+ case WINED3D_DATA_SNORM:
case WINED3D_DATA_FLOAT:
if (gl_info->supported[ARB_SHADER_BIT_ENCODING])
sprintf(register_name, "uintBitsToFloat(%#xu)", reg->u.immconst_data[0]);
@@ -3117,6 +3119,8 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
case WINED3D_IMMCONST_VEC4:
switch (data_type)
{
+ case WINED3D_DATA_UNORM:
+ case WINED3D_DATA_SNORM:
case WINED3D_DATA_FLOAT:
if (gl_info->supported[ARB_SHADER_BIT_ENCODING])
{
--
2.16.4
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