[PATCH 1/2] wined3d: convert 3D DXTn textures
Connor McAdams
conmanx360 at gmail.com
Mon Jul 16 16:18:07 CDT 2018
This patch adds the ability to decompress DXTn textures, and is meant to
be used for DXTn 3D textures because they are not supported properly in
drivers.
Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
dlls/wined3d/texture.c | 54 +++++++-
dlls/wined3d/utils.c | 271 ++++++++++++++++++++++++++++++++++++-----
dlls/wined3d/wined3d_private.h | 4 +
3 files changed, 294 insertions(+), 35 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index c316906..5959048 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -567,6 +567,8 @@ static void wined3d_texture_allocate_gl_mutable_storage(struct wined3d_texture *
unsigned int level, level_count, layer, layer_count;
GLsizei width, height, depth;
GLenum target;
+ GLint gl_format;
+ GLint gl_type;
level_count = texture->level_count;
if (texture->target == GL_TEXTURE_1D_ARRAY || texture->target == GL_TEXTURE_2D_ARRAY)
@@ -578,6 +580,18 @@ static void wined3d_texture_allocate_gl_mutable_storage(struct wined3d_texture *
{
target = wined3d_texture_get_sub_resource_target(texture, layer * level_count);
+ if (texture->resource.format_flags & WINED3DFMT_FLAG_DECOMPRESS)
+ {
+ gl_internal_format = GL_RGBA8;
+ gl_format = GL_BGRA;
+ gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+ else
+ {
+ gl_format = format->glFormat;
+ gl_type = format->glType;
+ }
+
for (level = 0; level < level_count; ++level)
{
width = wined3d_texture_get_level_pow2_width(texture, level);
@@ -596,19 +610,19 @@ static void wined3d_texture_allocate_gl_mutable_storage(struct wined3d_texture *
depth = wined3d_texture_get_level_depth(texture, level);
GL_EXTCALL(glTexImage3D(target, level, gl_internal_format, width, height,
target == GL_TEXTURE_2D_ARRAY ? texture->layer_count : depth, 0,
- format->glFormat, format->glType, NULL));
+ gl_format, gl_type, NULL));
checkGLcall("glTexImage3D");
}
else if (target == GL_TEXTURE_1D)
{
gl_info->gl_ops.gl.p_glTexImage1D(target, level, gl_internal_format,
- width, 0, format->glFormat, format->glType, NULL);
+ width, 0, gl_format, gl_type, NULL);
}
else
{
gl_info->gl_ops.gl.p_glTexImage2D(target, level, gl_internal_format, width,
target == GL_TEXTURE_1D_ARRAY ? texture->layer_count : height, 0,
- format->glFormat, format->glType, NULL);
+ gl_format, gl_type, NULL);
checkGLcall("glTexImage2D");
}
}
@@ -624,6 +638,9 @@ static void wined3d_texture_allocate_gl_immutable_storage(struct wined3d_texture
GLsizei height = wined3d_texture_get_level_pow2_height(texture, 0);
GLsizei width = wined3d_texture_get_level_pow2_width(texture, 0);
+ if (texture->resource.format_flags & WINED3DFMT_FLAG_DECOMPRESS)
+ gl_internal_format = GL_RGBA8;
+
switch (texture->target)
{
case GL_TEXTURE_3D:
@@ -1948,6 +1965,37 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s
bo.addr += src_box->left * format->byte_count;
}
+ if (texture->resource.format_flags & WINED3DFMT_FLAG_DECOMPRESS)
+ {
+ unsigned int dst_row_pitch, dst_slice_pitch;
+ void *src_mem;
+ void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
+ unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
+ unsigned int width, unsigned int height, unsigned int depth);
+
+ decompress = format->decompress;
+ format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM, WINED3DUSAGE_TEXTURE);
+
+ wined3d_format_calculate_pitch(format, 1, update_w, update_h, &dst_row_pitch, &dst_slice_pitch);
+
+ if (!(converted_mem = heap_calloc(update_d, dst_slice_pitch)))
+ {
+ ERR("Failed to allocate upload buffer.\n");
+ return;
+ }
+ src_mem = context_map_bo_address(context, &bo, src_slice_pitch,
+ GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ);
+ decompress(src_mem, converted_mem, src_row_pitch, src_slice_pitch,
+ dst_row_pitch, dst_slice_pitch, update_w, update_h, update_d);
+ context_unmap_bo_address(context, &bo, GL_PIXEL_UNPACK_BUFFER);
+
+ bo.buffer_object = 0;
+ bo.addr = converted_mem;
+ src_row_pitch = dst_row_pitch;
+ src_slice_pitch = dst_slice_pitch;
+ texture->resource.format_flags &= ~WINED3DFMT_FLAG_BLOCKS;
+ }
+
if (format->upload)
{
unsigned int dst_row_pitch, dst_slice_pitch;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 937c1bc..e6b0061 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -437,6 +437,9 @@ struct wined3d_format_texture_info
void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
unsigned int width, unsigned int height, unsigned int depth);
+ void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
+ unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
+ unsigned int width, unsigned int height, unsigned int depth);
};
static void convert_l4a4_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
@@ -840,6 +843,206 @@ static void convert_s8_uint_d24_float(const BYTE *src, BYTE *dst, UINT src_row_p
}
}
+static void dxtn_decompress_block(const BYTE *src, BYTE *dst, UINT width, UINT height, UINT depth,
+ UINT x_pos, UINT y_pos, UINT z_pos, UINT dst_slice_pitch, UINT64 cur_block, UINT fmt, BYTE block_offset)
+{
+ UINT64 alpha_block, alpha_index, color_block, color_index;
+ const UINT64 *source;
+ DWORD *dest;
+ DWORD alpha_lookup;
+ DWORD bgra;
+ DWORD temp;
+ DWORD i, x, y;
+ WORD color[2];
+ BYTE alpha_val, color_val;
+ BYTE alpha[8];
+ BYTE r[4];
+ BYTE g[4];
+ BYTE b[4];
+
+ source = (const UINT64 *)(src + cur_block * block_offset);
+ if (fmt == WINED3DFMT_DXT1)
+ {
+ color_block = source[0];
+ alpha_block = 0;
+ }
+ else
+ {
+ alpha_block = source[0];
+ color_block = source[1];
+ }
+
+ color[0] = color_block & 0xffff;
+ color[1] = (color_block >> 16) & 0xffff;
+ for (i = 0; i < 2; ++i)
+ {
+ temp = (color[i] >> 11) * 255 + 16;
+ r[i] = (temp / 32 + temp) / 32;
+ temp = ((color[i] >> 5) & 0x3f) * 255 + 32;
+ g[i] = (temp / 64 + temp) / 64;
+ temp = (color[i] & 0x1f) * 255 + 16;
+ b[i] = (temp / 32 + temp) / 32;
+ }
+
+ if (fmt == WINED3DFMT_DXT3 || fmt == WINED3DFMT_DXT5 || color[0] > color[1])
+ {
+ for (i = 0; i < 2; ++i)
+ {
+ r[2 + i] = (2 * r[0 + i] + r[1 - i]) / 3;
+ g[2 + i] = (2 * g[0 + i] + g[1 - i]) / 3;
+ b[2 + i] = (2 * b[0 + i] + b[1 - i]) / 3;
+ }
+ }
+ else if (fmt == WINED3DFMT_DXT1 && color[0] <= color[1])
+ {
+ r[2] = (r[0] + r[1]) / 2;
+ g[2] = (g[0] + g[1]) / 2;
+ b[2] = (b[0] + b[1]) / 2;
+
+ r[3] = 0;
+ g[3] = 0;
+ b[3] = 0;
+ }
+
+ switch (fmt)
+ {
+ case WINED3DFMT_DXT1:
+ alpha_index = 0;
+ for (i = 0; i < ARRAY_SIZE(alpha); ++i)
+ alpha[i] = 255;
+ if (color[0] <= color[1])
+ alpha[3] = 0;
+ break;
+ case WINED3DFMT_DXT3:
+ alpha_index = alpha_block;
+ for (i = 0; i < ARRAY_SIZE(alpha); ++i)
+ alpha[i] = 0;
+ break;
+ case WINED3DFMT_DXT5:
+ alpha_index = (alpha_block >> 16);
+ alpha[0] = alpha_block & 0xff;
+ alpha[1] = (alpha_block >> 8) & 0xff;
+ if (alpha[0] > alpha[1])
+ {
+ for (i = 0; i < 6; ++i)
+ alpha[2 + i] = (((6 - i) * alpha[0]) + ((1 + i) * alpha[1])) / 7;
+ }
+ else if (alpha[0] <= alpha[1])
+ {
+ for (i = 0; i < 4; ++i)
+ alpha[2 + i] = (((4 - i) * alpha[0]) + ((1 + i) * alpha[1])) / 5;
+ alpha[6] = 0;
+ alpha[7] = 255;
+ }
+ break;
+ default:
+ alpha_index = 0;
+ break;
+ }
+
+ color_index = (color_block >> 32) & 0xffffffff;
+ dest = (DWORD *)(dst + z_pos * dst_slice_pitch);
+ for (y = 0; y < 4; ++y)
+ {
+ if (y_pos + y >= height)
+ break;
+ for (x = 0; x < 4; ++x)
+ {
+ if (x_pos + x >= width)
+ break;
+
+ color_val = 0;
+ alpha_val = 0;
+ bgra = 0;
+
+ color_val = (color_index >> (y * 8));
+ color_val = (color_val >> (x * 2)) & 0x3;
+ switch (fmt)
+ {
+ case WINED3DFMT_DXT1:
+ alpha_val = color_val;
+ break;
+ case WINED3DFMT_DXT3:
+ alpha_lookup = (alpha_index >> (y * 16)) & 0xffff;
+ alpha_val = (alpha_lookup >> (x * 4)) & 0xf;
+ temp = alpha_val * 255 + 8;
+ alpha[0] = (temp / 16 + temp) / 16;
+ alpha_val = 0;
+ break;
+ case WINED3DFMT_DXT5:
+ alpha_lookup = (alpha_index >> (y * 12)) & 0xfff;
+ alpha_val = (alpha_lookup >> (x * 3)) & 0x7;
+ break;
+ }
+ bgra = ((alpha[alpha_val] << 24) | (r[color_val] << 16) | (g[color_val] << 8) | b[color_val]);
+ dest[(y_pos + y) * width + (x_pos + x)] = bgra;
+ }
+ }
+}
+
+static void convert_dxt5_b8g8r8a8_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
+ UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
+{
+ UINT64 current_block;
+ DWORD x, y, z;
+
+ current_block = 0;
+
+ for (z = 0; z < depth; ++z)
+ {
+ for (y = 0; y < height; y += 4)
+ {
+ for (x = 0; x < width; x += 4)
+ {
+ dxtn_decompress_block(src, dst, width, height, depth, x, y, z, dst_slice_pitch, current_block, WINED3DFMT_DXT5, 16);
+ current_block++;
+ }
+ }
+ }
+}
+
+static void convert_dxt3_b8g8r8a8_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
+ UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
+{
+ UINT64 current_block;
+ DWORD x, y, z;
+
+ current_block = 0;
+
+ for (z = 0; z < depth; ++z)
+ {
+ for (y = 0; y < height; y += 4)
+ {
+ for (x = 0; x < width; x += 4)
+ {
+ dxtn_decompress_block(src, dst, width, height, depth, x, y, z, dst_slice_pitch, current_block, WINED3DFMT_DXT3, 16);
+ current_block++;
+ }
+ }
+ }
+}
+
+static void convert_dxt1_b8g8r8a8_unorm(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
+ UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth)
+{
+ UINT64 current_block;
+ DWORD x, y, z;
+
+ current_block = 0;
+
+ for (z = 0; z < depth; ++z)
+ {
+ for (y = 0; y < height; y += 4)
+ {
+ for (x = 0; x < width; x += 4)
+ {
+ dxtn_decompress_block(src, dst, width, height, depth, x, y, z, dst_slice_pitch, current_block, WINED3DFMT_DXT1, 8);
+ current_block++;
+ }
+ }
+ }
+}
+
static void x8_d24_unorm_upload(const BYTE *src, BYTE *dst,
unsigned int src_row_pitch, unsigned int src_slice_pitch,
unsigned int dst_row_pitch, unsigned int dst_slice_pitch,
@@ -1066,7 +1269,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
/* format id gl_internal gl_srgb_internal gl_rt_internal
gl_format gl_type conv_byte_count
flags
- extension upload download */
+ extension upload download decompress */
/* FourCC formats */
/* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
* is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
@@ -1118,42 +1321,42 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_RGBA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
- EXT_TEXTURE_COMPRESSION_S3TC, NULL},
+ EXT_TEXTURE_COMPRESSION_S3TC, NULL, NULL, convert_dxt1_b8g8r8a8_unorm},
{WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
- EXT_TEXTURE_COMPRESSION_S3TC, NULL},
+ EXT_TEXTURE_COMPRESSION_S3TC, NULL, NULL, convert_dxt3_b8g8r8a8_unorm},
{WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
- EXT_TEXTURE_COMPRESSION_S3TC, NULL},
+ EXT_TEXTURE_COMPRESSION_S3TC, NULL, NULL, convert_dxt3_b8g8r8a8_unorm},
{WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
- EXT_TEXTURE_COMPRESSION_S3TC, NULL},
+ EXT_TEXTURE_COMPRESSION_S3TC, NULL, NULL, convert_dxt5_b8g8r8a8_unorm},
{WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
- EXT_TEXTURE_COMPRESSION_S3TC, NULL},
+ EXT_TEXTURE_COMPRESSION_S3TC, NULL, NULL, convert_dxt5_b8g8r8a8_unorm},
{WINED3DFMT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_COMPRESSED,
- EXT_TEXTURE_COMPRESSION_S3TC, NULL},
+ EXT_TEXTURE_COMPRESSION_S3TC, NULL, NULL, convert_dxt1_b8g8r8a8_unorm},
{WINED3DFMT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_COMPRESSED,
- EXT_TEXTURE_COMPRESSION_S3TC, NULL},
+ EXT_TEXTURE_COMPRESSION_S3TC, NULL, NULL, convert_dxt3_b8g8r8a8_unorm},
{WINED3DFMT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_COMPRESSED,
- EXT_TEXTURE_COMPRESSION_S3TC, NULL},
+ EXT_TEXTURE_COMPRESSION_S3TC, NULL, NULL, convert_dxt5_b8g8r8a8_unorm},
{WINED3DFMT_BC4_UNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,
GL_RED, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
@@ -2928,6 +3131,7 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win
format->conv_byte_count = format_texture_info[i].conv_byte_count;
format->upload = format_texture_info[i].upload;
format->download = format_texture_info[i].download;
+ format->decompress = format_texture_info[i].decompress;
srgb_format = NULL;
for (j = 0; j < ARRAY_SIZE(format_srgb_info); ++j)
@@ -3394,29 +3598,7 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
* for dx9 GPUs support it, some do not, so not supporting DXTn volumes is OK for d3d9.
*
* Note that GL_NV_texture_compression_vtc adds this functionality to OpenGL, but the
- * block layout is not compatible with the one used by d3d. See volume_dxt5_test. */
- idx = get_format_idx(WINED3DFMT_DXT1);
- gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
- idx = get_format_idx(WINED3DFMT_DXT2);
- gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
- idx = get_format_idx(WINED3DFMT_DXT3);
- gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
- idx = get_format_idx(WINED3DFMT_DXT4);
- gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
- idx = get_format_idx(WINED3DFMT_DXT5);
- gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
- idx = get_format_idx(WINED3DFMT_BC1_UNORM);
- gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
- idx = get_format_idx(WINED3DFMT_BC1_UNORM_SRGB);
- gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
- idx = get_format_idx(WINED3DFMT_BC2_UNORM);
- gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
- idx = get_format_idx(WINED3DFMT_BC2_UNORM_SRGB);
- gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
- idx = get_format_idx(WINED3DFMT_BC3_UNORM);
- gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
- idx = get_format_idx(WINED3DFMT_BC3_UNORM_SRGB);
- gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
+ * block layout is not compatible with the one used by d3d. See volume_dxtn_test. */
/* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */
idx = get_format_idx(WINED3DFMT_ATI1N);
gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
@@ -3430,6 +3612,31 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
idx = get_format_idx(WINED3DFMT_BC5_SNORM);
gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
+
+ /* This sets up which 3D textures can be decompressed through software. */
+ idx = get_format_idx(WINED3DFMT_DXT1);
+ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
+ idx = get_format_idx(WINED3DFMT_DXT2);
+ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
+ idx = get_format_idx(WINED3DFMT_DXT3);
+ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
+ idx = get_format_idx(WINED3DFMT_DXT4);
+ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
+ idx = get_format_idx(WINED3DFMT_DXT5);
+ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
+ idx = get_format_idx(WINED3DFMT_BC1_UNORM);
+ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
+ idx = get_format_idx(WINED3DFMT_BC1_UNORM_SRGB);
+ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
+ idx = get_format_idx(WINED3DFMT_BC2_UNORM);
+ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
+ idx = get_format_idx(WINED3DFMT_BC2_UNORM_SRGB);
+ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
+ idx = get_format_idx(WINED3DFMT_BC3_UNORM);
+ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
+ idx = get_format_idx(WINED3DFMT_BC3_UNORM_SRGB);
+ gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] |= WINED3DFMT_FLAG_DECOMPRESS;
+
}
static unsigned int calculate_vertex_attribute_size(GLenum type, unsigned int component_count)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 9aa7081..b1d8b24 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4247,6 +4247,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
#define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
#define WINED3DFMT_FLAG_INTEGER 0x00200000
#define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
+#define WINED3DFMT_FLAG_DECOMPRESS 0x00800000
struct wined3d_rational
{
@@ -4306,6 +4307,9 @@ struct wined3d_format
void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
unsigned int dst_row_pitch, unsigned dst_slice_pitch,
unsigned int width, unsigned int height, unsigned int depth);
+ void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
+ unsigned int dst_row_pitch, unsigned dst_slice_pitch,
+ unsigned int width, unsigned int height, unsigned int depth);
enum wined3d_format_id typeless_id;
GLenum gl_view_class;
--
2.7.4
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