[PATCH vkd3d 4/7] libs/vkd3d: Process shader stages according to pipeline order.
Józef Kucia
joseph.kucia at gmail.com
Wed Jul 18 05:05:44 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/state.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 19e6549171e8..1c550e2ef25f 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1829,10 +1829,10 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
shader_stages[] =
{
{VK_SHADER_STAGE_VERTEX_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, VS)},
- {VK_SHADER_STAGE_FRAGMENT_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, PS)},
- {VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, DS)},
{VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, HS)},
+ {VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, DS)},
{VK_SHADER_STAGE_GEOMETRY_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, GS)},
+ {VK_SHADER_STAGE_FRAGMENT_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, PS)},
};
state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
--
2.16.4
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