[PATCH vkd3d 4/7] libs/vkd3d: Process shader stages according to pipeline order.

Józef Kucia joseph.kucia at gmail.com
Wed Jul 18 05:05:44 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/state.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 19e6549171e8..1c550e2ef25f 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1829,10 +1829,10 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
     shader_stages[] =
     {
         {VK_SHADER_STAGE_VERTEX_BIT,                  offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, VS)},
-        {VK_SHADER_STAGE_FRAGMENT_BIT,                offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, PS)},
-        {VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, DS)},
         {VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,    offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, HS)},
+        {VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, DS)},
         {VK_SHADER_STAGE_GEOMETRY_BIT,                offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, GS)},
+        {VK_SHADER_STAGE_FRAGMENT_BIT,                offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, PS)},
     };
 
     state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
-- 
2.16.4




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