[PATCH vkd3d 2/7] libs/vkd3d-shader: Treat vicp register as regular shader input.

Józef Kucia joseph.kucia at gmail.com
Wed Jul 18 05:05:42 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c                | 11 +++++++----
 libs/vkd3d-shader/vkd3d_shader_private.h |  5 +++++
 2 files changed, 12 insertions(+), 4 deletions(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 1755c254cfa4..3260b2847dfd 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -1729,7 +1729,7 @@ static void vkd3d_symbol_make_register(struct vkd3d_symbol *symbol,
     symbol->type = VKD3D_SYMBOL_REGISTER;
     memset(&symbol->key, 0, sizeof(symbol->key));
     symbol->key.reg.type = reg->type;
-    if (reg->type == VKD3DSPR_INPUT && reg->idx[1].offset != ~0u)
+    if (vkd3d_shader_register_is_input(reg) && reg->idx[1].offset != ~0u)
         symbol->key.reg.idx = reg->idx[1].offset;
     else if (reg->type != VKD3DSPR_IMMCONSTBUFFER)
         symbol->key.reg.idx = reg->idx[0].offset;
@@ -2150,6 +2150,9 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
         case VKD3DSPR_INPUT:
             snprintf(buffer, buffer_size, "v%u", idx);
             break;
+        case VKD3DSPR_INCONTROLPOINT:
+            snprintf(buffer, buffer_size, "vicp%u", idx);
+            break;
         case VKD3DSPR_OUTPUT:
         case VKD3DSPR_COLOROUT:
             snprintf(buffer, buffer_size, "o%u", idx);
@@ -3755,10 +3758,10 @@ static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compi
 {
     const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
 
-    if (dst->reg.type != VKD3DSPR_INPUT)
-        vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
-    else
+    if (vkd3d_shader_register_is_input(&dst->reg))
         vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
+    else
+        vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
 }
 
 static void vkd3d_dxbc_compiler_emit_interpolation_decorations(struct vkd3d_dxbc_compiler *compiler,
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 9eb2c126332d..b1eadde08017 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -778,6 +778,11 @@ static inline BOOL vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_
     return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
 }
 
+static inline bool vkd3d_shader_register_is_input(const struct vkd3d_shader_register *reg)
+{
+    return reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_INCONTROLPOINT;
+}
+
 void vkd3d_shader_trace(void *data) DECLSPEC_HIDDEN;
 
 void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
-- 
2.16.4




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