[PATCH] d3d8: Use the ARRAY_SIZE() macro
Michael Stefaniuc
mstefani at winehq.org
Fri Jul 20 14:45:53 CDT 2018
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
dlls/d3d8/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index c967a33d8c..364798f79b 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2126,7 +2126,7 @@ static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
- if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
+ if (Type >= ARRAY_SIZE(tss_lookup))
{
WARN("Invalid Type %#x passed.\n", Type);
return D3D_OK;
@@ -2152,7 +2152,7 @@ static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
- if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
+ if (type >= ARRAY_SIZE(tss_lookup))
{
WARN("Invalid type %#x passed.\n", type);
return D3D_OK;
--
2.14.4
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