[PATCH] d3dxof: Use the ARRAY_SIZE() macro

Michael Stefaniuc mstefani at winehq.org
Fri Jul 20 14:45:55 CDT 2018


Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
 dlls/d3dxof/main.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dxof/main.c b/dlls/d3dxof/main.c
index 572f38831f..385609ace0 100644
--- a/dlls/d3dxof/main.c
+++ b/dlls/d3dxof/main.c
@@ -195,13 +195,13 @@ HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
 	 && ! IsEqualGUID( &IID_IUnknown, riid) )
 	return E_NOINTERFACE;
 
-    for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++)
+    for (i = 0; i < ARRAY_SIZE(object_creation); i++)
     {
 	if (IsEqualGUID(object_creation[i].clsid, rclsid))
 	    break;
     }
 
-    if (i == sizeof(object_creation)/sizeof(object_creation[0]))
+    if (i == ARRAY_SIZE(object_creation))
     {
 	FIXME("%s: no class found.\n", debugstr_guid(rclsid));
 	return CLASS_E_CLASSNOTAVAILABLE;
-- 
2.14.4




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