[PATCH] gameux: Use the ARRAY_SIZE() macro
Michael Stefaniuc
mstefani at winehq.org
Mon Jul 23 17:01:18 CDT 2018
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
dlls/gameux/gameexplorer.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/gameux/gameexplorer.c b/dlls/gameux/gameexplorer.c
index 63bf69d736..6495c78b38 100644
--- a/dlls/gameux/gameexplorer.c
+++ b/dlls/gameux/gameexplorer.c
@@ -150,7 +150,7 @@ HRESULT GAMEUX_buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
if(gameInstanceId)
{
if(SUCCEEDED(hr))
- hr = (StringFromGUID2(gameInstanceId, sInstanceId, sizeof(sInstanceId)/sizeof(sInstanceId[0])) ? S_OK : E_FAIL);
+ hr = (StringFromGUID2(gameInstanceId, sInstanceId, ARRAY_SIZE(sInstanceId)) ? S_OK : E_FAIL);
if(SUCCEEDED(hr))
{
@@ -219,7 +219,7 @@ static HRESULT GAMEUX_WriteRegistryRecord(struct GAMEUX_GAME_DATA *GameData)
hr = GAMEUX_buildGameRegistryPath(GameData->installScope, &GameData->guidInstanceId, &lpRegistryKey);
if(SUCCEEDED(hr))
- hr = (StringFromGUID2(&GameData->guidApplicationId, sGameApplicationId, sizeof(sGameApplicationId)/sizeof(sGameApplicationId[0])) ? S_OK : E_FAIL);
+ hr = (StringFromGUID2(&GameData->guidApplicationId, sGameApplicationId, ARRAY_SIZE(sGameApplicationId)) ? S_OK : E_FAIL);
if(SUCCEEDED(hr))
hr = HRESULT_FROM_WIN32(RegCreateKeyExW(HKEY_LOCAL_MACHINE, lpRegistryKey,
--
2.14.4
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