[PATCH] d3dx9: Return a mesh in D3DXCreateTeapot().

Matteo Bruni mbruni at codeweavers.com
Tue Jul 31 08:04:48 CDT 2018


From: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=36884
Signed-off-by: André Hentschel <nerv at dawncrow.de>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3dx9_36/mesh.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index 62acd211148..acbb2477670 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -5166,9 +5166,9 @@ HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1
 HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
         struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
 {
-    FIXME("(%p, %p, %p): stub\n", device, mesh, adjacency);
+    FIXME("device %p, mesh %p, adjacency %p semi-stub.\n", device, mesh, adjacency);
 
-    return E_NOTIMPL;
+    return D3DXCreateSphere(device, 1.0f, 4, 4, mesh, adjacency);
 }
 
 HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
-- 
2.16.4




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