[PATCH 2/2] d2d1: Add ID2D1DeviceContext stub.

Henri Verbeet hverbeet at gmail.com
Sun Jun 3 07:43:47 CDT 2018


On 29 May 2018 at 22:09, Nikolay Sivov <bunglehead at gmail.com> wrote:
> Context can render in two ways - populating command list, or rendering to a
> bitmap object. I was thinking we should create a dxgi target when rendering
> to a bitmap and forward calls to it. For command lists we don’t need to
> create a real target.
>
Yeah, but I think we'd still like things to work in essentially the
same way. When rendering to a command list, we'd record commands for
later execution. When rendering to a surface we'd do the same, but
also start execution (more or less) immediately, potentially on a
different thread.



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