[PATCH 1/5] wined3d: Slightly improve formatting of generated GLSL shader interfaces.
Matteo Bruni
mbruni at codeweavers.com
Mon Jun 4 13:32:28 CDT 2018
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 3692a276518..d6615d7c605 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2174,9 +2174,9 @@ static const char *shader_glsl_interpolation_qualifiers(enum wined3d_shader_inte
switch (mode)
{
case WINED3DSIM_CONSTANT:
- return "flat";
+ return "flat ";
case WINED3DSIM_LINEAR_NOPERSPECTIVE:
- return "noperspective";
+ return "noperspective ";
default:
FIXME("Unhandled interpolation mode %#x.\n", mode);
case WINED3DSIM_NONE:
@@ -2207,7 +2207,7 @@ static void shader_glsl_declare_shader_inputs(const struct wined3d_gl_info *gl_i
for (i = 0; i < element_count; ++i)
{
mode = wined3d_extract_interpolation_mode(interpolation_mode, i);
- shader_addline(buffer, "%s vec4 reg%u;\n", shader_glsl_interpolation_qualifiers(mode), i);
+ shader_addline(buffer, " %svec4 reg%u;\n", shader_glsl_interpolation_qualifiers(mode), i);
}
shader_addline(buffer, "} shader_in;\n");
}
@@ -2242,7 +2242,7 @@ static void shader_glsl_declare_shader_outputs(const struct wined3d_gl_info *gl_
mode = wined3d_extract_interpolation_mode(interpolation_mode, i);
interpolation_qualifiers = shader_glsl_interpolation_qualifiers(mode);
}
- shader_addline(buffer, "%s vec4 reg%u;\n", interpolation_qualifiers, i);
+ shader_addline(buffer, " %svec4 reg%u;\n", interpolation_qualifiers, i);
}
shader_addline(buffer, "} shader_out;\n");
}
--
2.16.1
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