[PATCH 3/5] wined3d: Initialize glMinSampleShading() function pointer.

Matteo Bruni mbruni at codeweavers.com
Mon Jun 4 13:32:30 CDT 2018


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/directx.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 3ca389e0363..afb97184e39 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3279,6 +3279,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     USE_GL_FUNC(glIsEnabledi)                                  /* OpenGL 3.0 */
     USE_GL_FUNC(glLinkProgram)                                 /* OpenGL 2.0 */
     USE_GL_FUNC(glMapBuffer)                                   /* OpenGL 1.5 */
+    USE_GL_FUNC(glMinSampleShading)                            /* OpenGL 4.0 */
     USE_GL_FUNC(glPointParameteri)                             /* OpenGL 1.4 */
     USE_GL_FUNC(glPointParameteriv)                            /* OpenGL 1.4 */
     USE_GL_FUNC(glShaderSource)                                /* OpenGL 2.0 */
-- 
2.16.1




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