[PATCH 1/5] wined3d: Declare the correct number and type of fragment shader color outputs.

Alistair Leslie-Hughes leslie_alistair at hotmail.com
Tue Jun 5 20:32:55 CDT 2018


Hi Matteo,


On 06/06/18 08:32, Matteo Bruni wrote:
> Signed-of
>          {
> -            GL_EXTCALL(glBindFragDataLocation(program_id, 0, "ps_out"));
> -            checkGLcall("glBindFragDataLocation");
> +            for (i = 0; i < MAX_RENDER_TARGET_VIEWS; ++i)
Is there a reason why MAX_RENDER_TARGET_VIEWS is used instead of
"gl_info->limits.buffers"?

Regards
 Alistair.


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