[PATCH 1/5] wined3d: Declare the correct number and type of fragment shader color outputs.

Henri Verbeet hverbeet at gmail.com
Thu Jun 7 10:07:56 CDT 2018


On 6 June 2018 at 00:32, Matteo Bruni <mbruni at codeweavers.com> wrote:
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
>  dlls/wined3d/glsl_shader.c | 116 ++++++++++++++++++++++++++++++++++++++++++---
>  1 file changed, 109 insertions(+), 7 deletions(-)
>
This fails the tests here:

../../../../../src/wine-git/tools/runtest -q -P wine -T ../../.. -M
d3d10core.dll -p d3d10core_test.exe.so device && touch device.ok
device.c:11300: Test failed: Got 0xff0000ff, expected 0xff00ff00 at
(0, 0), sub-resource 0.
device.c:11307: Test failed: Got 0xff0000ff, expected 0xff00ff00 at
(0, 0), sub-resource 0.

../../../../../src/wine-git/tools/runtest -q -P wine -T ../../.. -M
d3d11.dll -p d3d11_test.exe.so d3d11 && touch d3d11.ok
d3d11.c:14777: Test failed: Got 0xff0000ff, expected 0xff00ff00 at (0,
0, 0), sub-resource 0.
d3d11.c:14784: Test failed: Got 0xff0000ff, expected 0xff00ff00 at (0,
0, 0), sub-resource 0.
d3d11.c:20644: Tests skipped: Raw buffers are not supported.
d3d11.c:20644: Tests skipped: Raw buffers are not supported.



More information about the wine-devel mailing list