[PATCH 6/7] d3d12/tests: Fix resource state transitions in test_swapchain_draw().

Józef Kucia joseph.kucia at gmail.com
Mon Jun 11 05:05:11 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d12/tests/d3d12.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/d3d12/tests/d3d12.c b/dlls/d3d12/tests/d3d12.c
index a6d7219b9bbd..99641be0f683 100644
--- a/dlls/d3d12/tests/d3d12.c
+++ b/dlls/d3d12/tests/d3d12.c
@@ -788,6 +788,9 @@ static void test_swapchain_draw(void)
     ok(hr == S_OK, "Failed to get swapchain buffer %u, hr %#x.\n", index, hr);
     ID3D12Device_CreateRenderTargetView(context.device, backbuffer, NULL, context.rtv);
 
+    transition_sub_resource_state(command_list, backbuffer, 0,
+            D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
     ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
 
     ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
-- 
2.16.4




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