[PATCH 3/6] wined3d: Remove "Reserved" fields from wined3d_caps.

Józef Kucia jkucia at codeweavers.com
Wed Jun 13 05:24:00 CDT 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 include/wine/wined3d.h | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index d1282d72873a..0f388ab2a198 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1944,7 +1944,6 @@ struct wined3d_caps
     DWORD DevCaps2;
 
     float MaxNpatchTessellationLevel;
-    DWORD Reserved5; /* undocumented */
 
     UINT MasterAdapterOrdinal;
     UINT AdapterOrdinalInGroup;
@@ -1959,8 +1958,6 @@ struct wined3d_caps
     DWORD MaxPShaderInstructionsExecuted;
     DWORD MaxVertexShader30InstructionSlots;
     DWORD MaxPixelShader30InstructionSlots;
-    DWORD Reserved2; /* Not in the microsoft headers but documented */
-    DWORD Reserved3;
 
     struct wined3d_ddraw_caps ddraw_caps;
 
-- 
2.16.4




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