[PATCH 3/6] wined3d: Remove "Reserved" fields from wined3d_caps.
Józef Kucia
jkucia at codeweavers.com
Wed Jun 13 05:24:00 CDT 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
include/wine/wined3d.h | 3 ---
1 file changed, 3 deletions(-)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index d1282d72873a..0f388ab2a198 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1944,7 +1944,6 @@ struct wined3d_caps
DWORD DevCaps2;
float MaxNpatchTessellationLevel;
- DWORD Reserved5; /* undocumented */
UINT MasterAdapterOrdinal;
UINT AdapterOrdinalInGroup;
@@ -1959,8 +1958,6 @@ struct wined3d_caps
DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
DWORD MaxPixelShader30InstructionSlots;
- DWORD Reserved2; /* Not in the microsoft headers but documented */
- DWORD Reserved3;
struct wined3d_ddraw_caps ddraw_caps;
--
2.16.4
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