[PATCH 2/6] wined3d: Initialize depth/stencil texture data.

Józef Kucia jkucia at codeweavers.com
Tue Jun 19 10:14:57 CDT 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---

Fixes rendering glitches in Company of Heroes on radeonsi.

---
 dlls/wined3d/texture.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 91c703c970fd..c316906a9576 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2802,8 +2802,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
     if (wined3d_texture_use_pbo(texture, gl_info))
         texture->resource.map_binding = WINED3D_LOCATION_BUFFER;
 
-    if ((desc->resource_type != WINED3D_RTYPE_TEXTURE_3D
-            && !(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL))
+    if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D
             || !wined3d_texture_use_pbo(texture, gl_info))
     {
         if (!wined3d_resource_allocate_sysmem(&texture->resource))
@@ -2842,8 +2841,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
 
         sub_resource = &texture->sub_resources[i];
         sub_resource->locations = WINED3D_LOCATION_DISCARDED;
-        if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D
-                && !(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL))
+        if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D)
         {
             wined3d_texture_validate_location(texture, i, WINED3D_LOCATION_SYSMEM);
             wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_SYSMEM);
-- 
2.16.4




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