[PATCH 5/6] wined3d: Use WINED3D_LOCATION_DISCARDED before initializing buffers with data.

Józef Kucia jkucia at codeweavers.com
Tue Jun 19 10:15:00 CDT 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/buffer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index e06d156c0b3f..4b14d684e542 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1354,7 +1354,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
     }
     buffer->buffer_type_hint = buffer_type_hint_from_bind_flags(gl_info, bind_flags);
     buffer->bind_flags = bind_flags;
-    buffer->locations = WINED3D_LOCATION_SYSMEM;
+    buffer->locations = data ? WINED3D_LOCATION_DISCARDED : WINED3D_LOCATION_SYSMEM;
 
     if (!wined3d_resource_allocate_sysmem(&buffer->resource))
         return E_OUTOFMEMORY;
-- 
2.16.4




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