[PATCH 5/5] d3dx10: Turn some ERR() into WARN().

Matteo Bruni mbruni at codeweavers.com
Wed Jun 20 17:48:26 CDT 2018


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
They can be triggered by the application and, indeed, some appeared in
the tests.

 dlls/d3dx10_43/async.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/d3dx10_43/async.c b/dlls/d3dx10_43/async.c
index 1555a3d11e4..c7d80c9db46 100644
--- a/dlls/d3dx10_43/async.c
+++ b/dlls/d3dx10_43/async.c
@@ -115,7 +115,7 @@ static HRESULT WINAPI filedataloader_Load(ID3DX10DataLoader *iface)
     CloseHandle(file);
     if (!ret)
     {
-        ERR("Failed to read file contents.\n");
+        WARN("Failed to read file contents.\n");
         HeapFree(GetProcessHeap(), 0, data);
         return E_FAIL;
     }
@@ -175,7 +175,7 @@ static HRESULT WINAPI resourcedataloader_Load(ID3DX10DataLoader *iface)
     hglobal = LoadResource(loader->u.resource.module, loader->u.resource.rsrc);
     if (!hglobal)
     {
-        ERR("Failed to load resource.\n");
+        WARN("Failed to load resource.\n");
         return E_FAIL;
     }
 
@@ -349,7 +349,7 @@ HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE module, const char *reso
 
     if (!(rsrc = FindResourceA(module, resource, (const char *)RT_RCDATA)))
     {
-        ERR("Failed to find resource.\n");
+        WARN("Failed to find resource.\n");
         HeapFree(GetProcessHeap(), 0, object);
         return D3DX10_ERR_INVALID_DATA;
     }
@@ -381,7 +381,7 @@ HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *res
 
     if (!(rsrc = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
     {
-        ERR("Failed to find resource.\n");
+        WARN("Failed to find resource.\n");
         HeapFree(GetProcessHeap(), 0, object);
         return D3DX10_ERR_INVALID_DATA;
     }
-- 
2.16.4




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