[PATCH 2/4] dinput: Notify the desktop window when device input is received.
Zebediah Figura
zfigura at codeweavers.com
Thu Jun 21 18:59:46 CDT 2018
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
The overall goal of this patchset is to avoid letting the system go to sleep
when a joystick is being used. On Windows, receiving input from a joystick
which is currently being read by dinput can be easily shown to reset the
system idle timer.
dlls/dinput/device.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/dinput/device.c b/dlls/dinput/device.c
index 7b83a39..fc43fb5 100644
--- a/dlls/dinput/device.c
+++ b/dlls/dinput/device.c
@@ -39,6 +39,8 @@
#include "device_private.h"
#include "dinput_private.h"
+#define WM_WINE_NOTIFY_ACTIVITY WM_USER
+
WINE_DEFAULT_DEBUG_CHANNEL(dinput);
static inline IDirectInputDeviceImpl *impl_from_IDirectInputDevice8A(IDirectInputDevice8A *iface)
@@ -968,6 +970,8 @@ void queue_event(LPDIRECTINPUTDEVICE8A iface, int inst_id, DWORD data, DWORD tim
}
}
+ SendMessageW(GetDesktopWindow(), WM_WINE_NOTIFY_ACTIVITY, 0, 0);
+
This->queue_head = next_pos;
/* Send event if asked */
}
--
2.7.4
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