[PATCH vkd3d 05/12] libs/vkd3d-shader: Enable "geometry" capability for SpvBuiltInLayer.
Józef Kucia
joseph.kucia at gmail.com
Tue Jun 26 07:41:46 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 20 +++++++++++++++-----
1 file changed, 15 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index cf4fbf6d7a3a..f2a1b1141e23 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2770,8 +2770,21 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && builtin == SpvBuiltInPosition)
- builtin = SpvBuiltInFragCoord;
+ switch (builtin)
+ {
+ case SpvBuiltInPosition:
+ if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
+ builtin = SpvBuiltInFragCoord;
+ break;
+ case SpvBuiltInFragDepth:
+ vkd3d_spirv_enable_depth_replacing(builder);
+ break;
+ case SpvBuiltInLayer:
+ vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
+ break;
+ default:
+ break;
+ }
vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin);
}
@@ -3228,9 +3241,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
compiler->output_setup_function_id = vkd3d_spirv_alloc_id(builder);
}
- if (builtin && builtin->spirv_builtin == SpvBuiltInFragDepth)
- vkd3d_spirv_enable_depth_replacing(builder);
-
return id;
}
--
2.16.4
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