[PATCH vkd3d 09/12] libs/vkd3d-shader: Do not emit output setup for ret in geometry shaders.

Józef Kucia joseph.kucia at gmail.com
Tue Jun 26 07:41:50 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 1961ba62f202..a5e51c9643cb 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4541,7 +4541,8 @@ static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler
 {
     struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
 
-    vkd3d_dxbc_compiler_emit_output_setup_invocation(compiler);
+    if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY)
+        vkd3d_dxbc_compiler_emit_output_setup_invocation(compiler);
     vkd3d_spirv_build_op_return(builder);
 }
 
-- 
2.16.4




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