[PATCH vkd3d 09/12] libs/vkd3d-shader: Do not emit output setup for ret in geometry shaders.
Józef Kucia
joseph.kucia at gmail.com
Tue Jun 26 07:41:50 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 1961ba62f202..a5e51c9643cb 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4541,7 +4541,8 @@ static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- vkd3d_dxbc_compiler_emit_output_setup_invocation(compiler);
+ if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY)
+ vkd3d_dxbc_compiler_emit_output_setup_invocation(compiler);
vkd3d_spirv_build_op_return(builder);
}
--
2.16.4
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