[PATCH 1/6] wined3d: Remove redundant if statement from device_init_swapchain_state().
Józef Kucia
jkucia at codeweavers.com
Thu Mar 1 12:36:51 CST 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 11 ++++-------
1 file changed, 4 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 648e35203709..92dfa0ccf931 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -949,15 +949,12 @@ static void device_init_swapchain_state(struct wined3d_device *device, struct wi
BOOL ds_enable = swapchain->desc.enable_auto_depth_stencil;
unsigned int i;
- if (device->fb.render_targets)
+ for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
{
- for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
- {
- wined3d_device_set_rendertarget_view(device, i, NULL, FALSE);
- }
- if (device->back_buffer_view)
- wined3d_device_set_rendertarget_view(device, 0, device->back_buffer_view, TRUE);
+ wined3d_device_set_rendertarget_view(device, i, NULL, FALSE);
}
+ if (device->back_buffer_view)
+ wined3d_device_set_rendertarget_view(device, 0, device->back_buffer_view, TRUE);
wined3d_device_set_depth_stencil_view(device, ds_enable ? device->auto_depth_stencil_view : NULL);
}
--
2.16.1
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