[PATCH 1/5] wined3d: Explicitly calculate the sub-resource level in surface_load_renderbuffer().
Henri Verbeet
hverbeet at codeweavers.com
Fri Mar 2 02:40:45 CST 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c82da87..4a7ed19 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2441,9 +2441,10 @@ static BOOL surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
DWORD dst_location)
{
struct wined3d_texture *texture = surface->container;
+ unsigned int level = surface_get_sub_resource_idx(surface) % texture->level_count;
const RECT rect = {0, 0,
- wined3d_texture_get_level_width(texture, surface->texture_level),
- wined3d_texture_get_level_height(texture, surface->texture_level)};
+ wined3d_texture_get_level_width(texture, level),
+ wined3d_texture_get_level_height(texture, level)};
DWORD locations = surface_get_sub_resource(surface)->locations;
DWORD src_location;
--
2.1.4
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