[PATCH 3/6] wined3d: Pass a texture and sub-resource index to surface_upload_from_surface().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 8 01:05:01 CST 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 25 ++++++++++++-------------
1 file changed, 12 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5091bb8..b7bb604 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -934,13 +934,10 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s
}
}
-static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
- struct wined3d_surface *src_surface, const RECT *src_rect)
+static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture,
+ unsigned int dst_sub_resource_idx, const POINT *dst_point, struct wined3d_texture *src_texture,
+ unsigned int src_sub_resource_idx, const RECT *src_rect)
{
- unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
- unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
- struct wined3d_texture *src_texture = src_surface->container;
- struct wined3d_texture *dst_texture = dst_surface->container;
unsigned int src_row_pitch, src_slice_pitch;
const struct wined3d_gl_info *gl_info;
unsigned int src_level, dst_level;
@@ -948,16 +945,17 @@ static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface,
struct wined3d_bo_address data;
UINT update_w, update_h;
- TRACE("dst_surface %p, dst_point %s, src_surface %p, src_rect %s.\n",
- dst_surface, wine_dbgstr_point(dst_point),
- src_surface, wine_dbgstr_rect(src_rect));
+ TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_point %s, "
+ "src_texture %p, src_sub_resource_idx %u, src_rect %s.\n",
+ dst_texture, dst_sub_resource_idx, wine_dbgstr_point(dst_point),
+ src_texture, src_sub_resource_idx, wine_dbgstr_rect(src_rect));
context = context_acquire(dst_texture->resource.device, NULL, 0);
gl_info = context->gl_info;
- /* Only load the surface for partial updates. For newly allocated texture
- * the texture wouldn't be the current location, and we'd upload zeroes
- * just to overwrite them again. */
+ /* Only load the sub-resource for partial updates. For newly allocated
+ * textures the texture wouldn't be the current location, and we'd upload
+ * zeroes just to overwrite them again. */
update_w = src_rect->right - src_rect->left;
update_h = src_rect->bottom - src_rect->top;
dst_level = dst_sub_resource_idx % dst_texture->level_count;
@@ -3870,7 +3868,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const struct wi
{
POINT dst_point = {dst_box->left, dst_box->top};
- if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, &src_rect)))
+ if (SUCCEEDED(texture2d_upload_from_surface(dst_texture, dst_sub_resource_idx,
+ &dst_point, src_texture, src_sub_resource_idx, &src_rect)))
{
if (!wined3d_resource_is_offscreen(&dst_texture->resource))
{
--
2.1.4
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