[PATCH 1/2] wined3d: Allow blits from drawable location when loading renderbuffer locations.

Henri Verbeet hverbeet at codeweavers.com
Thu Mar 8 07:07:25 CST 2018


From: Józef Kucia <jkucia at codeweavers.com>

Fixes a regression introduced by fb6b3cc872077e641cf68165e04012a95c94699d.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
Trivial conflict resolved.
---
 dlls/wined3d/surface.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 35aee73..201a563 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2358,6 +2358,10 @@ BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int s
         src_location = WINED3D_LOCATION_RB_RESOLVED;
     else if (locations & WINED3D_LOCATION_TEXTURE_SRGB)
         src_location = WINED3D_LOCATION_TEXTURE_SRGB;
+    else if (locations & WINED3D_LOCATION_TEXTURE_RGB)
+        src_location = WINED3D_LOCATION_TEXTURE_RGB;
+    else if (locations & WINED3D_LOCATION_DRAWABLE)
+        src_location = WINED3D_LOCATION_DRAWABLE;
     else /* texture2d_blt_fbo() will load the source location if necessary. */
         src_location = WINED3D_LOCATION_TEXTURE_RGB;
 
-- 
2.1.4




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