[PATCH 05/10] include: Update d3d9 headers.

Matteo Bruni mbruni at codeweavers.com
Fri Mar 9 12:10:42 CST 2018


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
Also fix a bunch of d3d9ex-only defines and enum values and clean up
whitespace a little.

 include/d3d9caps.h  |  37 +++++++++++--------
 include/d3d9types.h | 101 ++++++++++++++++++++++++++++++++++------------------
 2 files changed, 88 insertions(+), 50 deletions(-)

diff --git a/include/d3d9caps.h b/include/d3d9caps.h
index 24ba14cd5e..58fd3d91d0 100644
--- a/include/d3d9caps.h
+++ b/include/d3d9caps.h
@@ -27,7 +27,8 @@
 /*
  * Definitions
  */
-#define D3DCAPS_READ_SCANLINE 0x20000
+#define D3DCAPS_OVERLAY       __MSABI_LONG(0x00000800)
+#define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
 
 #define D3DCURSORCAPS_COLOR   1
 #define D3DCURSORCAPS_LOWRES  2
@@ -119,7 +120,6 @@
 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    __MSABI_LONG(0x00040000)
 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
 #define D3DPMISCCAPS_FOGVERTEXCLAMPED           __MSABI_LONG(0x00100000)
-
 #ifndef D3D_DISABLE_9EX
 #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT       __MSABI_LONG(0x00200000)
 #endif
@@ -180,18 +180,21 @@
 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2           __MSABI_LONG(0x00040000)
 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV       __MSABI_LONG(0x00200000)
 
-#define D3DPTFILTERCAPS_MINFPOINT                0x00000100
-#define D3DPTFILTERCAPS_MINFLINEAR               0x00000200
-#define D3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
-#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD        0x00000800
-#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD         0x00001000
-#define D3DPTFILTERCAPS_MIPFPOINT                0x00010000
-#define D3DPTFILTERCAPS_MIPFLINEAR               0x00020000
-#define D3DPTFILTERCAPS_MAGFPOINT                0x01000000
-#define D3DPTFILTERCAPS_MAGFLINEAR               0x02000000
-#define D3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
-#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
-#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
+#define D3DPTFILTERCAPS_MINFPOINT                __MSABI_LONG(0x00000100)
+#define D3DPTFILTERCAPS_MINFLINEAR               __MSABI_LONG(0x00000200)
+#define D3DPTFILTERCAPS_MINFANISOTROPIC          __MSABI_LONG(0x00000400)
+#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD        __MSABI_LONG(0x00000800)
+#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD         __MSABI_LONG(0x00001000)
+#define D3DPTFILTERCAPS_MIPFPOINT                __MSABI_LONG(0x00010000)
+#define D3DPTFILTERCAPS_MIPFLINEAR               __MSABI_LONG(0x00020000)
+#ifndef D3D_DISABLE_9EX
+#define D3DPTFILTERCAPS_CONVOLUTIONMONO          __MSABI_LONG(0x00040000)
+#endif
+#define D3DPTFILTERCAPS_MAGFPOINT                __MSABI_LONG(0x01000000)
+#define D3DPTFILTERCAPS_MAGFLINEAR               __MSABI_LONG(0x02000000)
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC          __MSABI_LONG(0x04000000)
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        __MSABI_LONG(0x08000000)
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD         __MSABI_LONG(0x10000000)
 
 #define D3DSTENCILCAPS_KEEP                      0x01
 #define D3DSTENCILCAPS_ZERO                      0x02
@@ -254,6 +257,8 @@
 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION       __MSABI_LONG(0x00000080)
 #define D3DCAPS3_COPY_TO_VIDMEM                    __MSABI_LONG(0x00000100)
 #define D3DCAPS3_COPY_TO_SYSTEMMEM                 __MSABI_LONG(0x00000200)
+#define D3DCAPS3_DXVAHD                            __MSABI_LONG(0x00000400)
+#define D3DCAPS3_DXVAHD_LIMITED                    __MSABI_LONG(0x00000800)
 #define D3DCAPS3_RESERVED                          __MSABI_LONG(0x8000001F)
 
 #define D3DCAPS2_NO2DDURING3DSCENE                 __MSABI_LONG(0x00000002)
@@ -264,7 +269,9 @@
 #define D3DCAPS2_CANMANAGERESOURCE                 __MSABI_LONG(0x10000000)
 #define D3DCAPS2_DYNAMICTEXTURES                   __MSABI_LONG(0x20000000)
 #define D3DCAPS2_CANAUTOGENMIPMAP                  __MSABI_LONG(0x40000000)
-
+#ifndef D3D_DISABLE_9EX
+#define D3DCAPS2_CANSHARERESOURCE                  __MSABI_LONG(0x80000000)
+#endif
 
 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
diff --git a/include/d3d9types.h b/include/d3d9types.h
index bb7e3a03e8..4891858b3d 100644
--- a/include/d3d9types.h
+++ b/include/d3d9types.h
@@ -118,14 +118,15 @@
 #define D3DUSAGE_RESTRICTED_CONTENT              __MSABI_LONG(0x00000800)
 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER __MSABI_LONG(0x00001000)
 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE        __MSABI_LONG(0x00002000)
+#define D3DUSAGE_NONSECURE                       __MSABI_LONG(0x00800000)
 #define D3DUSAGE_TEXTAPI                         __MSABI_LONG(0x10000000)
 #endif /* D3D_DISABLE_9EX */
 
-#define D3DUSAGE_QUERY_FILTER                   __MSABI_LONG(0x00020000)
 #define D3DUSAGE_QUERY_LEGACYBUMPMAP            __MSABI_LONG(0x00008000)
-#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
 #define D3DUSAGE_QUERY_SRGBREAD                 __MSABI_LONG(0x00010000)
+#define D3DUSAGE_QUERY_FILTER                   __MSABI_LONG(0x00020000)
 #define D3DUSAGE_QUERY_SRGBWRITE                __MSABI_LONG(0x00040000)
+#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
 #define D3DUSAGE_QUERY_VERTEXTEXTURE            __MSABI_LONG(0x00100000)
 #define D3DUSAGE_QUERY_WRAPANDMIP               __MSABI_LONG(0x00200000)
 
@@ -211,14 +212,21 @@
 
 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
 
-#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001 /* Create a lockable backbuffer */
-#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
-#define D3DPRESENTFLAG_DEVICECLIP           0x00000004 /* Clip the window blited into the client area 2k + xp only */
-#define D3DPRESENTFLAG_VIDEO                0x00000010 /* backbuffer 'may' contain video data */
-#define D3DPRESENTFLAG_NOAUTOROTATE         0x00000020 /* d3d9ex, ignore display rotation */
-#define D3DPRESENTFLAG_UNPRUNEDMODE         0x00000040 /* d3d9ex, specify invalid display modes */
+#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER             0x00000001 /* Create a lockable backbuffer */
+#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL            0x00000002 /* Discard Z buffer */
+#define D3DPRESENTFLAG_DEVICECLIP                      0x00000004 /* Clip the window blited into the client area 2k + xp only */
+#define D3DPRESENTFLAG_VIDEO                           0x00000010 /* backbuffer 'may' contain video data */
+#ifndef D3D_DISABLE_9EX
+#define D3DPRESENTFLAG_NOAUTOROTATE                    0x00000020 /* d3d9ex, ignore display rotation */
+#define D3DPRESENTFLAG_UNPRUNEDMODE                    0x00000040 /* d3d9ex, specify invalid display modes */
+#define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB              0x00000080
+#define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709             0x00000100
+#define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC             0x00000200
+#define D3DPRESENTFLAG_RESTRICTED_CONTENT              0x00000400
+#define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800
+#endif
 
-#define D3DPRESENT_RATE_DEFAULT             0x00000000
+#define D3DPRESENT_RATE_DEFAULT                        0x00000000
 
 /**************************** 
  * Vertex Shaders Declaration
@@ -308,7 +316,9 @@ typedef enum _D3DQUERYTYPE {
     D3DQUERYTYPE_PIXELTIMINGS = 16,
     D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
     D3DQUERYTYPE_CACHEUTILIZATION = 18,
+#ifndef D3D_DISABLE_9EX
     D3DQUERYTYPE_MEMORYPRESSURE = 19,
+#endif
 } D3DQUERYTYPE;
 
 #define D3DISSUE_BEGIN   (1 << 1)
@@ -515,31 +525,32 @@ typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
 #define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
 #define D3DSP_REGTYPE_MASK2      0x00001800
 
-typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
-  D3DSPR_TEMP         =  0, 
-  D3DSPR_INPUT        =  1,
-  D3DSPR_CONST        =  2,
-  D3DSPR_ADDR         =  3,
-  D3DSPR_TEXTURE      =  3,
-  D3DSPR_RASTOUT      =  4,
-  D3DSPR_ATTROUT      =  5,
-  D3DSPR_TEXCRDOUT    =  6,
-  D3DSPR_OUTPUT       =  6,
-  D3DSPR_CONSTINT     =  7,
-  D3DSPR_COLOROUT     =  8,
-  D3DSPR_DEPTHOUT     =  9,
-  D3DSPR_SAMPLER      = 10,
-  D3DSPR_CONST2       = 11,
-  D3DSPR_CONST3       = 12,
-  D3DSPR_CONST4       = 13,
-  D3DSPR_CONSTBOOL    = 14,
-  D3DSPR_LOOP         = 15,
-  D3DSPR_TEMPFLOAT16  = 16,
-  D3DSPR_MISCTYPE     = 17,
-  D3DSPR_LABEL        = 18,
-  D3DSPR_PREDICATE    = 19,
-
-  D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
+{
+    D3DSPR_TEMP         =  0,
+    D3DSPR_INPUT        =  1,
+    D3DSPR_CONST        =  2,
+    D3DSPR_ADDR         =  3,
+    D3DSPR_TEXTURE      =  3,
+    D3DSPR_RASTOUT      =  4,
+    D3DSPR_ATTROUT      =  5,
+    D3DSPR_TEXCRDOUT    =  6,
+    D3DSPR_OUTPUT       =  6,
+    D3DSPR_CONSTINT     =  7,
+    D3DSPR_COLOROUT     =  8,
+    D3DSPR_DEPTHOUT     =  9,
+    D3DSPR_SAMPLER      = 10,
+    D3DSPR_CONST2       = 11,
+    D3DSPR_CONST3       = 12,
+    D3DSPR_CONST4       = 13,
+    D3DSPR_CONSTBOOL    = 14,
+    D3DSPR_LOOP         = 15,
+    D3DSPR_TEMPFLOAT16  = 16,
+    D3DSPR_MISCTYPE     = 17,
+    D3DSPR_LABEL        = 18,
+    D3DSPR_PREDICATE    = 19,
+
+    D3DSPR_FORCE_DWORD  = 0x7fffffff
 } D3DSHADER_PARAM_REGISTER_TYPE;
 
 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
@@ -827,6 +838,10 @@ typedef enum _D3DFORMAT {
     D3DFMT_L16                  =  81,
     D3DFMT_D32F_LOCKABLE        =  82,
     D3DFMT_D24FS8               =  83,
+#ifndef D3D_DISABLE_9EX
+    D3DFMT_D32_LOCKABLE         =  84,
+    D3DFMT_S8_LOCKABLE          =  85,
+#endif
 
     D3DFMT_VERTEXDATA           = 100,
     D3DFMT_INDEX16              = 101,
@@ -843,7 +858,11 @@ typedef enum _D3DFORMAT {
     D3DFMT_A32B32G32R32F        = 116,
     
     D3DFMT_CxV8U8               = 117,
-
+#ifndef D3D_DISABLE_9EX
+    D3DFMT_A1                   = 118,
+    D3DFMT_A2B10G10R10_XR_BIAS  = 119,
+    D3DFMT_BINARYBUFFER         = 199,
+#endif
 
     D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
 } D3DFORMAT;
@@ -1078,8 +1097,10 @@ typedef enum _D3DSWAPEFFECT {
     D3DSWAPEFFECT_DISCARD         = 1,
     D3DSWAPEFFECT_FLIP            = 2,
     D3DSWAPEFFECT_COPY            = 3,
+#ifndef D3D_DISABLE_9EX
     D3DSWAPEFFECT_OVERLAY         = 4,
     D3DSWAPEFFECT_FLIPEX          = 5,
+#endif
     D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
 } D3DSWAPEFFECT;
 
@@ -1102,6 +1123,9 @@ typedef enum _D3DTEXTUREFILTERTYPE {
     D3DTEXF_GAUSSIANCUBIC   = 5,
     D3DTEXF_PYRAMIDALQUAD   = 6,
     D3DTEXF_GAUSSIANQUAD    = 7,
+#ifndef D3D_DISABLE_9EX
+    D3DTEXF_CONVOLUTIONMONO = 8,
+#endif
     D3DTEXF_FORCE_DWORD     = 0x7fffffff
 } D3DTEXTUREFILTERTYPE;
 
@@ -1566,6 +1590,13 @@ typedef enum D3DDISPLAYROTATION
     D3DDISPLAYROTATION_270
 } D3DDISPLAYROTATION;
 
+typedef struct _D3DMEMORYPRESSURE
+{
+    UINT64 BytesEvictedFromProcess;
+    UINT64 SizeOfInefficientAllocation;
+    DWORD  LevelOfEfficiency;
+} D3DMEMORYPRESSURE;
+
 typedef enum _D3DCOMPOSERECTSOP{
     D3DCOMPOSERECTS_COPY        = 1,
     D3DCOMPOSERECTS_OR,
-- 
2.13.6




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