[PATCH 1/7] wined3d: Restore the correct sub resource in texture2d_load_fb_texture().

Henri Verbeet hverbeet at codeweavers.com
Mon Mar 12 04:06:45 CDT 2018


From: Matteo Bruni <mbruni at codeweavers.com>

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index fa25b037481..e98541c429f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1518,7 +1518,7 @@ void texture2d_load_fb_texture(struct wined3d_texture *texture,
     checkGLcall("glCopyTexSubImage2D");
 
     if (restore_texture)
-        context_restore(context, restore_texture->sub_resources[sub_resource_idx].u.surface);
+        context_restore(context, restore_texture->sub_resources[restore_idx].u.surface);
 }
 
 /* Does a direct frame buffer -> texture copy. Stretching is done with single
-- 
2.11.0




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