[PATCH 3/6] d3d8: Validate presentation interval.
Józef Kucia
jkucia at codeweavers.com
Mon Mar 12 07:53:49 CDT 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d8/device.c | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 2cc67fe100de..f53b97d3294a 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -304,6 +304,20 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount);
return FALSE;
}
+ switch (present_parameters->FullScreen_PresentationInterval)
+ {
+ case D3DPRESENT_INTERVAL_DEFAULT:
+ case D3DPRESENT_INTERVAL_ONE:
+ case D3DPRESENT_INTERVAL_TWO:
+ case D3DPRESENT_INTERVAL_THREE:
+ case D3DPRESENT_INTERVAL_FOUR:
+ case D3DPRESENT_INTERVAL_IMMEDIATE:
+ break;
+ default:
+ WARN("Invalid presentation interval %#x.\n",
+ present_parameters->FullScreen_PresentationInterval);
+ return FALSE;
+ }
swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
--
2.16.1
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