[PATCH 1/6] wined3d: Pass a texture and sub-resource index to wined3d_blitter_ops.blitter_blit().

Henri Verbeet hverbeet at codeweavers.com
Tue Mar 13 05:23:01 CDT 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 20 ++++-----
 dlls/wined3d/surface.c            | 89 ++++++++++++++++++---------------------
 dlls/wined3d/swapchain.c          |  5 +--
 dlls/wined3d/wined3d_private.h    | 12 ++----
 4 files changed, 55 insertions(+), 71 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 0a9b078a648..acfd1d565cd 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7795,13 +7795,11 @@ static BOOL arbfp_blit_supported(enum wined3d_blit_op blit_op, const struct wine
 }
 
 static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
-        struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location,
-        const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
+        struct wined3d_context *context, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
+        DWORD src_location, const RECT *src_rect, struct wined3d_texture *dst_texture,
+        unsigned int dst_sub_resource_idx, DWORD dst_location, const RECT *dst_rect,
         const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
 {
-    unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
-    struct wined3d_texture *src_texture = src_surface->container;
-    struct wined3d_texture *dst_texture = dst_surface->container;
     struct wined3d_device *device = dst_texture->resource.device;
     struct wined3d_arbfp_blitter *arbfp_blitter;
     struct wined3d_color_key alpha_test_key;
@@ -7812,15 +7810,15 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
             &dst_texture->resource, dst_location))
     {
         if ((next = blitter->next))
-            return next->ops->blitter_blit(next, op, context, src_surface, src_location,
-                    src_rect, dst_surface, dst_location, dst_rect, color_key, filter);
+            return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
+                    src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, color_key, filter);
     }
 
     arbfp_blitter = CONTAINING_RECORD(blitter, struct wined3d_arbfp_blitter, blitter);
 
     /* Now load the surface */
     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
-            && (surface_get_sub_resource(src_surface)->locations
+            && (src_texture->sub_resources[src_sub_resource_idx].locations
             & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_DRAWABLE))
             == WINED3D_LOCATION_DRAWABLE
             && !wined3d_resource_is_offscreen(&src_texture->resource))
@@ -7857,16 +7855,16 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
 
         if (dst_location == WINED3D_LOCATION_DRAWABLE)
         {
-            TRACE("Destination surface %p is onscreen.\n", dst_surface);
+            TRACE("Destination texture %p is onscreen.\n", dst_texture);
             buffer = wined3d_texture_get_gl_buffer(dst_texture);
         }
         else
         {
-            TRACE("Destination surface %p is offscreen.\n", dst_surface);
+            TRACE("Destination texture %p is offscreen.\n", dst_texture);
             buffer = GL_COLOR_ATTACHMENT0;
         }
         context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER,
-                &dst_texture->resource, surface_get_sub_resource_idx(dst_surface), NULL, 0, dst_location);
+                &dst_texture->resource, dst_sub_resource_idx, NULL, 0, dst_location);
         context_set_draw_buffer(context, buffer);
         context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
         context_invalidate_state(context, STATE_FRAMEBUFFER);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 2c55b17532b..7b01cfecfd1 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2094,7 +2094,6 @@ BOOL texture2d_load_drawable(struct wined3d_texture *texture,
         unsigned int sub_resource_idx, struct wined3d_context *context)
 {
     struct wined3d_texture *restore_texture;
-    struct wined3d_surface *surface;
     struct wined3d_device *device;
     unsigned int restore_idx;
     unsigned int level;
@@ -2116,7 +2115,6 @@ BOOL texture2d_load_drawable(struct wined3d_texture *texture,
     }
 
     device = texture->resource.device;
-    surface = texture->sub_resources[sub_resource_idx].u.surface;
     restore_texture = context->current_rt.texture;
     restore_idx = context->current_rt.sub_resource_idx;
     if (restore_texture != texture || restore_idx != sub_resource_idx)
@@ -2129,8 +2127,8 @@ BOOL texture2d_load_drawable(struct wined3d_texture *texture,
             wined3d_texture_get_level_height(texture, level));
     wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
     device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context,
-            surface, WINED3D_LOCATION_TEXTURE_RGB, &r,
-            surface, WINED3D_LOCATION_DRAWABLE, &r,
+            texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &r,
+            texture, sub_resource_idx, WINED3D_LOCATION_DRAWABLE, &r,
             NULL, WINED3D_TEXF_POINT);
 
     if (restore_texture)
@@ -2371,16 +2369,21 @@ static void fbo_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
 }
 
 static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
-        struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location,
-        const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
+        struct wined3d_context *context, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
+        DWORD src_location, const RECT *src_rect, struct wined3d_texture *dst_texture,
+        unsigned int dst_sub_resource_idx, DWORD dst_location, const RECT *dst_rect,
         const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter)
 {
-    struct wined3d_resource *src_resource = &src_surface->container->resource;
-    struct wined3d_resource *dst_resource = &dst_surface->container->resource;
-    struct wined3d_device *device = dst_resource->device;
+    struct wined3d_resource *src_resource, *dst_resource;
     enum wined3d_blit_op blit_op = op;
+    struct wined3d_device *device;
     struct wined3d_blitter *next;
 
+    src_resource = &src_texture->resource;
+    dst_resource = &dst_texture->resource;
+
+    device = dst_resource->device;
+
     if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_resource->format->id == src_resource->format->id)
     {
         if (dst_resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
@@ -2393,25 +2396,23 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
             src_resource, src_location, dst_resource, dst_location))
     {
         if ((next = blitter->next))
-            return next->ops->blitter_blit(next, op, context, src_surface, src_location,
-                    src_rect, dst_surface, dst_location, dst_rect, colour_key, filter);
+            return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
+                    src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter);
     }
 
     if (blit_op == WINED3D_BLIT_OP_COLOR_BLIT)
     {
         TRACE("Colour blit.\n");
-        texture2d_blt_fbo(device, context, filter, src_surface->container,
-                surface_get_sub_resource_idx(src_surface), src_location, src_rect, dst_surface->container,
-                surface_get_sub_resource_idx(dst_surface), dst_location, dst_rect);
+        texture2d_blt_fbo(device, context, filter, src_texture, src_sub_resource_idx, src_location,
+                src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect);
         return dst_location;
     }
 
     if (blit_op == WINED3D_BLIT_OP_DEPTH_BLIT)
     {
         TRACE("Depth/stencil blit.\n");
-        texture2d_depth_blt_fbo(device, context, src_surface->container, surface_get_sub_resource_idx(src_surface),
-                src_location, src_rect, dst_surface->container, surface_get_sub_resource_idx(dst_surface),
-                dst_location, dst_rect);
+        texture2d_depth_blt_fbo(device, context, src_texture, src_sub_resource_idx, src_location,
+                src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect);
         return dst_location;
     }
 
@@ -2474,21 +2475,17 @@ static void raw_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
 
 /* Context activation is done by the caller. */
 static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
-        struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location,
-        const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
+        struct wined3d_context *context, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
+        DWORD src_location, const RECT *src_rect, struct wined3d_texture *dst_texture,
+        unsigned int dst_sub_resource_idx, DWORD dst_location, const RECT *dst_rect,
         const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter)
 {
     const struct wined3d_gl_info *gl_info = context->gl_info;
-    unsigned int src_sub_resource_idx, dst_sub_resource_idx;
     unsigned int src_level, src_layer, dst_level, dst_layer;
-    struct wined3d_texture *src_texture, *dst_texture;
     struct wined3d_blitter *next;
     GLuint src_name, dst_name;
     DWORD location;
 
-    src_texture = src_surface->container;
-    dst_texture = dst_surface->container;
-
     /* If we would need to copy from a renderbuffer or drawable, we'd probably
      * be better of using the FBO blitter directly, since we'd need to use it
      * to copy the resource contents to the texture anyway. */
@@ -2504,17 +2501,15 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
         }
 
         TRACE("Forwarding to blitter %p.\n", next);
-        return next->ops->blitter_blit(next, op, context, src_surface, src_location,
-                src_rect, dst_surface, dst_location, dst_rect, colour_key, filter);
+        return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
+                src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, colour_key, filter);
     }
 
     TRACE("Blit using ARB_copy_image.\n");
 
-    src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
     src_level = src_sub_resource_idx % src_texture->level_count;
     src_layer = src_sub_resource_idx / src_texture->level_count;
 
-    dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
     dst_level = dst_sub_resource_idx % dst_texture->level_count;
     dst_layer = dst_sub_resource_idx / dst_texture->level_count;
 
@@ -2733,13 +2728,11 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
 }
 
 static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
-        struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location,
-        const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
+        struct wined3d_context *context, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
+        DWORD src_location, const RECT *src_rect, struct wined3d_texture *dst_texture,
+        unsigned int dst_sub_resource_idx, DWORD dst_location, const RECT *dst_rect,
         const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
 {
-    unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
-    struct wined3d_texture *src_texture = src_surface->container;
-    struct wined3d_texture *dst_texture = dst_surface->container;
     const struct wined3d_gl_info *gl_info = context->gl_info;
     struct wined3d_resource *src_resource, *dst_resource;
     struct wined3d_color_key old_blt_key;
@@ -2755,11 +2748,12 @@ static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
     if (!ffp_blit_supported(op, context, src_resource, src_location, dst_resource, dst_location))
     {
         if ((next = blitter->next))
-            return next->ops->blitter_blit(next, op, context, src_surface, src_location,
-                    src_rect, dst_surface, dst_location, dst_rect, color_key, filter);
+            return next->ops->blitter_blit(next, op, context, src_texture, src_sub_resource_idx, src_location,
+                    src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect, color_key, filter);
     }
 
-    TRACE("Blt from surface %p to rendertarget %p\n", src_surface, dst_surface);
+    TRACE("Blt from texture %p, %u to rendertarget %p, %u.\n",
+            src_texture, src_sub_resource_idx, dst_texture, dst_sub_resource_idx);
 
     old_blt_key = src_texture->async.src_blt_color_key;
     old_color_key_flags = src_texture->async.color_key_flags;
@@ -2786,16 +2780,16 @@ static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
 
         if (dst_location == WINED3D_LOCATION_DRAWABLE)
         {
-            TRACE("Destination surface %p is onscreen.\n", dst_surface);
+            TRACE("Destination texture %p is onscreen.\n", dst_texture);
             buffer = wined3d_texture_get_gl_buffer(dst_texture);
         }
         else
         {
-            TRACE("Destination surface %p is offscreen.\n", dst_surface);
+            TRACE("Destination texture %p is offscreen.\n", dst_texture);
             buffer = GL_COLOR_ATTACHMENT0;
         }
         context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER,
-                dst_resource, surface_get_sub_resource_idx(dst_surface), NULL, 0, dst_location);
+                dst_resource, dst_sub_resource_idx, NULL, 0, dst_location);
         context_set_draw_buffer(context, buffer);
         context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
         context_invalidate_state(context, STATE_FRAMEBUFFER);
@@ -3627,16 +3621,13 @@ static void cpu_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
 }
 
 static DWORD cpu_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
-        struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location,
-        const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
+        struct wined3d_context *context, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
+        DWORD src_location, const RECT *src_rect, struct wined3d_texture *dst_texture,
+        unsigned int dst_sub_resource_idx, DWORD dst_location, const RECT *dst_rect,
         const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
 {
     struct wined3d_box dst_box = {dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, 0, 1};
     struct wined3d_box src_box = {src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1};
-    unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
-    unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
-    struct wined3d_texture *dst_texture = dst_surface->container;
-    struct wined3d_texture *src_texture = src_surface->container;
     struct wined3d_blt_fx fx;
     DWORD flags = 0;
 
@@ -3795,8 +3786,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const struct wi
         context = context_acquire(device, dst_texture, dst_sub_resource_idx);
         valid_locations = device->blitter->ops->blitter_blit(device->blitter,
                 WINED3D_BLIT_OP_DEPTH_BLIT, context,
-                src_surface, src_texture->resource.draw_binding, &src_rect,
-                dst_surface, dst_location, &dst_rect, NULL, filter);
+                src_texture, src_sub_resource_idx, src_texture->resource.draw_binding, &src_rect,
+                dst_texture, dst_sub_resource_idx, dst_location, &dst_rect, NULL, filter);
         context_release(context);
 
         wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, valid_locations);
@@ -3900,8 +3891,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const struct wi
 
     context = context_acquire(device, dst_texture, dst_sub_resource_idx);
     valid_locations = device->blitter->ops->blitter_blit(device->blitter, blit_op, context,
-            src_surface, src_texture->resource.draw_binding, &src_rect,
-            dst_surface, dst_location, &dst_rect, colour_key, filter);
+            src_texture, src_sub_resource_idx, src_texture->resource.draw_binding, &src_rect,
+            dst_texture, dst_sub_resource_idx, dst_location, &dst_rect, colour_key, filter);
     context_release(context);
 
     wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, valid_locations);
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index f848044f119..4542f291f43 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -309,7 +309,6 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
         struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
 {
     struct wined3d_texture *texture = swapchain->back_buffers[0];
-    struct wined3d_surface *back_buffer = texture->sub_resources[0].u.surface;
     struct wined3d_device *device = swapchain->device;
     enum wined3d_texture_filter_type filter;
     DWORD location;
@@ -329,8 +328,8 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
         location = WINED3D_LOCATION_RB_RESOLVED;
 
     wined3d_texture_validate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
-    device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context, back_buffer,
-            location, src_rect, back_buffer, WINED3D_LOCATION_DRAWABLE, dst_rect, NULL, filter);
+    device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context, texture, 0,
+            location, src_rect, texture, 0, WINED3D_LOCATION_DRAWABLE, dst_rect, NULL, filter);
     wined3d_texture_invalidate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
 }
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1e9806a412d..ad37e5dae06 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2109,9 +2109,10 @@ struct wined3d_blitter_ops
             unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
             const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil);
     DWORD (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context,
-            struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect,
-            struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
-            const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter);
+            struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, DWORD src_location,
+            const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
+            DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *colour_key,
+            enum wined3d_texture_filter_type filter);
 };
 
 void wined3d_arbfp_blitter_create(struct wined3d_blitter **next,
@@ -3343,11 +3344,6 @@ static inline unsigned int surface_get_sub_resource_idx(const struct wined3d_sur
     return surface->texture_layer * surface->container->level_count + surface->texture_level;
 }
 
-static inline struct wined3d_texture_sub_resource *surface_get_sub_resource(struct wined3d_surface *surface)
-{
-    return &surface->container->sub_resources[surface_get_sub_resource_idx(surface)];
-}
-
 HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const struct wined3d_box *dst_box,
         struct wined3d_surface *src_surface, const struct wined3d_box *src_box, DWORD flags,
         const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
-- 
2.11.0




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