[PATCH 3/5] wined3d: Pass a wined3d_box structure to wined3d_surface_upload_data().

Henri Verbeet hverbeet at codeweavers.com
Sun Mar 18 15:39:09 CDT 2018


For consistency with wined3d_texture_upload_data().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c         | 52 +++++++++++++++++++++++-------------------
 dlls/wined3d/texture.c         | 18 ++++++++-------
 dlls/wined3d/wined3d_private.h |  6 ++---
 3 files changed, 42 insertions(+), 34 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 7f74d4954de..794e2a35869 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -776,17 +776,18 @@ static void texture2d_download_data(struct wined3d_texture *texture, unsigned in
  * correct texture. */
 /* Context activation is done by the caller. */
 void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
-        const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect,
-        unsigned int src_pitch, const POINT *dst_point, BOOL srgb, const struct wined3d_const_bo_address *data)
+        const struct wined3d_gl_info *gl_info, const struct wined3d_format *format,
+        const struct wined3d_box *src_box, unsigned int src_pitch, const POINT *dst_point, BOOL srgb,
+        const struct wined3d_const_bo_address *data)
 {
-    UINT update_w = src_rect->right - src_rect->left;
-    UINT update_h = src_rect->bottom - src_rect->top;
+    unsigned int update_w = src_box->right - src_box->left;
+    unsigned int update_h = src_box->bottom - src_box->top;
     unsigned int level, layer;
     GLenum target;
 
-    TRACE("texure %p, sub_resource_idx %u, gl_info %p, format %s, src_rect %s, "
+    TRACE("texure %p, sub_resource_idx %u, gl_info %p, format %s, src_box %s, "
             "src_pitch %u, dst_point %s, srgb %#x, data {%#x:%p}.\n",
-            texture, sub_resource_idx, gl_info, debug_d3dformat(format->id), wine_dbgstr_rect(src_rect),
+            texture, sub_resource_idx, gl_info, debug_d3dformat(format->id), debug_box(src_box),
             src_pitch, wine_dbgstr_point(dst_point), srgb, data->buffer_object, data->addr);
 
     if (texture->sub_resources[sub_resource_idx].map_count)
@@ -817,8 +818,8 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s
         const BYTE *addr = data->addr;
         GLenum internal;
 
-        addr += (src_rect->top / format->block_height) * src_pitch;
-        addr += (src_rect->left / format->block_width) * format->block_byte_count;
+        addr += (src_box->top / format->block_height) * src_pitch;
+        addr += (src_box->left / format->block_width) * format->block_byte_count;
 
         if (srgb)
             internal = format->glGammaInternal;
@@ -878,8 +879,8 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s
     {
         const BYTE *addr = data->addr;
 
-        addr += src_rect->top * src_pitch;
-        addr += src_rect->left * format->byte_count;
+        addr += src_box->top * src_pitch;
+        addr += src_box->left * format->byte_count;
 
         TRACE("Uploading data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
                 "format %#x, type %#x, addr %p.\n",
@@ -924,7 +925,7 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s
 
 static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture,
         unsigned int dst_sub_resource_idx, const POINT *dst_point, struct wined3d_texture *src_texture,
-        unsigned int src_sub_resource_idx, const RECT *src_rect)
+        unsigned int src_sub_resource_idx, const struct wined3d_box *src_box)
 {
     unsigned int src_row_pitch, src_slice_pitch;
     const struct wined3d_gl_info *gl_info;
@@ -934,9 +935,9 @@ static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture
     UINT update_w, update_h;
 
     TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_point %s, "
-            "src_texture %p, src_sub_resource_idx %u, src_rect %s.\n",
+            "src_texture %p, src_sub_resource_idx %u, src_box %s.\n",
             dst_texture, dst_sub_resource_idx, wine_dbgstr_point(dst_point),
-            src_texture, src_sub_resource_idx, wine_dbgstr_rect(src_rect));
+            src_texture, src_sub_resource_idx, debug_box(src_box));
 
     context = context_acquire(dst_texture->resource.device, NULL, 0);
     gl_info = context->gl_info;
@@ -944,8 +945,8 @@ static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture
     /* Only load the sub-resource for partial updates. For newly allocated
      * textures the texture wouldn't be the current location, and we'd upload
      * zeroes just to overwrite them again. */
-    update_w = src_rect->right - src_rect->left;
-    update_h = src_rect->bottom - src_rect->top;
+    update_w = src_box->right - src_box->left;
+    update_h = src_box->bottom - src_box->top;
     dst_level = dst_sub_resource_idx % dst_texture->level_count;
     if (update_w == wined3d_texture_get_level_width(dst_texture, dst_level)
             && update_h == wined3d_texture_get_level_height(dst_texture, dst_level))
@@ -959,8 +960,8 @@ static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture
             src_texture->sub_resources[src_sub_resource_idx].locations);
     wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
 
-    wined3d_surface_upload_data(dst_texture, dst_sub_resource_idx, gl_info, src_texture->resource.format, src_rect,
-            src_row_pitch, dst_point, FALSE, wined3d_const_bo_address(&data));
+    wined3d_surface_upload_data(dst_texture, dst_sub_resource_idx, gl_info, src_texture->resource.format,
+            src_box, src_row_pitch, dst_point, FALSE, wined3d_const_bo_address(&data));
 
     context_release(context);
 
@@ -1314,7 +1315,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
     }
     else
     {
-        RECT src_rect = {0, 0, desc.width, desc.height};
+        struct wined3d_box src_box = {0, 0, desc.width, desc.height, 0, 1};
         POINT dst_point = {0, 0};
 
         TRACE("Using upload conversion.\n");
@@ -1322,7 +1323,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
         wined3d_texture_prepare_texture(dst_texture, context, FALSE);
         wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
         wined3d_surface_upload_data(dst_texture, 0, gl_info, src_format,
-                &src_rect, src_row_pitch, &dst_point, FALSE, wined3d_const_bo_address(&src_data));
+                &src_box, src_row_pitch, &dst_point, FALSE, wined3d_const_bo_address(&src_data));
 
         wined3d_texture_validate_location(dst_texture, 0, WINED3D_LOCATION_TEXTURE_RGB);
         wined3d_texture_invalidate_location(dst_texture, 0, ~WINED3D_LOCATION_TEXTURE_RGB);
@@ -2147,8 +2148,8 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
     struct wined3d_bo_address data;
     BYTE *src_mem, *dst_mem = NULL;
     struct wined3d_format format;
+    struct wined3d_box src_box;
     POINT dst_point = {0, 0};
-    RECT src_rect;
     BOOL depth;
 
     depth = texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL;
@@ -2166,7 +2167,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
     level = sub_resource_idx % texture->level_count;
     width = wined3d_texture_get_level_width(texture, level);
     height = wined3d_texture_get_level_height(texture, level);
-    SetRect(&src_rect, 0, 0, width, height);
+    wined3d_box_set(&src_box, 0, 0, width, height, 0, 1);
 
     if (!depth && sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
             && (texture->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
@@ -2174,6 +2175,9 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
                     &texture->resource, WINED3D_LOCATION_TEXTURE_RGB,
                     &texture->resource, WINED3D_LOCATION_TEXTURE_SRGB))
     {
+        RECT src_rect;
+
+        SetRect(&src_rect, 0, 0, width, height);
         if (srgb)
             texture2d_blt_fbo(device, context, WINED3D_TEXF_POINT,
                     texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &src_rect,
@@ -2192,7 +2196,9 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
         DWORD src_location = sub_resource->locations & WINED3D_LOCATION_RB_RESOLVED ?
                 WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE;
         DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
+        RECT src_rect;
 
+        SetRect(&src_rect, 0, 0, width, height);
         if (fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT, gl_info,
                 &texture->resource, src_location, &texture->resource, dst_location))
             texture2d_blt_fbo(device, context, WINED3D_TEXF_POINT, texture, sub_resource_idx,
@@ -2298,7 +2304,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
         data.addr = dst_mem;
     }
 
-    wined3d_surface_upload_data(texture, sub_resource_idx, gl_info, &format, &src_rect,
+    wined3d_surface_upload_data(texture, sub_resource_idx, gl_info, &format, &src_box,
             src_row_pitch, &dst_point, srgb, wined3d_const_bo_address(&data));
 
     heap_free(dst_mem);
@@ -3839,7 +3845,7 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
             POINT dst_point = {dst_box->left, dst_box->top};
 
             if (SUCCEEDED(texture2d_upload_from_surface(dst_texture, dst_sub_resource_idx,
-                    &dst_point, src_texture, src_sub_resource_idx, &src_rect)))
+                    &dst_point, src_texture, src_sub_resource_idx, src_box)))
             {
                 if (!wined3d_resource_is_offscreen(&dst_texture->resource))
                 {
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 124aa316e6c..6dd013af37c 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1756,29 +1756,31 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
         const struct wined3d_context *context, const struct wined3d_box *box,
         const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch)
 {
+    struct wined3d_box src_box;
     unsigned int texture_level;
     POINT dst_point;
-    RECT src_rect;
 
-    src_rect.left = 0;
-    src_rect.top = 0;
+    src_box.left = 0;
+    src_box.top = 0;
+    src_box.front = 0;
+    src_box.back = 1;
     if (box)
     {
         dst_point.x = box->left;
         dst_point.y = box->top;
-        src_rect.right = box->right - box->left;
-        src_rect.bottom = box->bottom - box->top;
+        src_box.right = box->right - box->left;
+        src_box.bottom = box->bottom - box->top;
     }
     else
     {
         dst_point.x = dst_point.y = 0;
         texture_level = sub_resource_idx % texture->level_count;
-        src_rect.right = wined3d_texture_get_level_width(texture, texture_level);
-        src_rect.bottom = wined3d_texture_get_level_height(texture, texture_level);
+        src_box.right = wined3d_texture_get_level_width(texture, texture_level);
+        src_box.bottom = wined3d_texture_get_level_height(texture, texture_level);
     }
 
     wined3d_surface_upload_data(texture, sub_resource_idx, context->gl_info,
-            texture->resource.format, &src_rect, row_pitch, &dst_point, FALSE, data);
+            texture->resource.format, &src_box, row_pitch, &dst_point, FALSE, data);
 }
 
 /* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 302b6ea4c80..6f44dee4f76 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3334,9 +3334,9 @@ struct fbo_entry
 };
 
 void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
-        const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect,
-        unsigned int src_pitch, const POINT *dst_point, BOOL srgb,
-        const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
+        const struct wined3d_gl_info *gl_info, const struct wined3d_format *format,
+        const struct wined3d_box *src_box, unsigned int src_pitch, const POINT *dst_point,
+        BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
 
 void draw_textured_quad(struct wined3d_texture *texture, unsigned int sub_resource_idx,
         struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect,
-- 
2.11.0




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