[PATCH 1/5] wined3d: Pass a format to wined3d_texture_upload_data().

Henri Verbeet hverbeet at codeweavers.com
Tue Mar 20 06:41:55 CDT 2018


The goal here is to eventually get rid of wined3d_surface_upload_data().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/cs.c              |  6 +++---
 dlls/wined3d/texture.c         | 26 ++++++++++++++------------
 dlls/wined3d/wined3d_private.h |  4 ++--
 3 files changed, 19 insertions(+), 17 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 0db2daa4893..5581791fe59 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2126,8 +2126,8 @@ static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *
                 &row_pitch, &slice_pitch);
 
         wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
-        wined3d_texture_upload_data(dst_texture, op->dst_sub_resource_idx, context, &op->dst_box,
-                wined3d_const_bo_address(&addr), row_pitch, slice_pitch);
+        wined3d_texture_upload_data(dst_texture, op->dst_sub_resource_idx, context, dst_texture->resource.format,
+                &op->dst_box, wined3d_const_bo_address(&addr), row_pitch, slice_pitch);
         wined3d_texture_validate_location(dst_texture, op->dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
         wined3d_texture_invalidate_location(dst_texture, op->dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
 
@@ -2220,7 +2220,7 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
         wined3d_texture_load_location(texture, op->sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
     wined3d_texture_bind_and_dirtify(texture, context, FALSE);
 
-    wined3d_texture_upload_data(texture, op->sub_resource_idx, context,
+    wined3d_texture_upload_data(texture, op->sub_resource_idx, context, texture->resource.format,
             box, &addr, op->data.row_pitch, op->data.slice_pitch);
 
     wined3d_texture_validate_location(texture, op->sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 83c7a41632f..75f4cee3911 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1745,15 +1745,15 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
 }
 
 void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
-        const struct wined3d_context *context, const struct wined3d_box *box,
+        const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
         const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch)
 {
     texture->texture_ops->texture_upload_data(texture, sub_resource_idx,
-            context, box, data, row_pitch, slice_pitch);
+            context, format, box, data, row_pitch, slice_pitch);
 }
 
 static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
-        const struct wined3d_context *context, const struct wined3d_box *box,
+        const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
         const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch)
 {
     struct wined3d_box src_box;
@@ -1780,7 +1780,7 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
     }
 
     wined3d_surface_upload_data(texture, sub_resource_idx, context->gl_info,
-            texture->resource.format, &src_box, row_pitch, dst_x, dst_y, FALSE, data);
+            format, &src_box, row_pitch, dst_x, dst_y, FALSE, data);
 }
 
 /* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
@@ -2411,10 +2411,9 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
  * correct texture. */
 /* Context activation is done by the caller. */
 static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
-        const struct wined3d_context *context, const struct wined3d_box *box,
+        const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
         const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch)
 {
-    const struct wined3d_format *format = texture->resource.format;
     unsigned int level = sub_resource_idx % texture->level_count;
     const struct wined3d_gl_info *gl_info = context->gl_info;
     unsigned int x, y, z, update_w, update_h, update_d;
@@ -2423,9 +2422,10 @@ static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int
     const void *mem = data->addr;
     void *converted_mem = NULL;
 
-    TRACE("texture %p, sub_resource_idx %u, context %p, box %s, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n",
-            texture, sub_resource_idx, context, debug_box(box),
-            data->buffer_object, data->addr, row_pitch, slice_pitch);
+    TRACE("texture %p, sub_resource_idx %u, context %p, format %s, "
+            "box %s, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n",
+            texture, sub_resource_idx, context, debug_d3dformat(format->id),
+            debug_box(box), data->buffer_object, data->addr, row_pitch, slice_pitch);
 
     width = wined3d_texture_get_level_width(texture, level);
     height = wined3d_texture_get_level_height(texture, level);
@@ -2544,7 +2544,7 @@ static void texture3d_srgb_transfer(struct wined3d_texture *texture, unsigned in
     wined3d_texture_bind_and_dirtify(texture, context, !dest_is_srgb);
     texture3d_download_data(texture, sub_resource_idx, context, &data);
     wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb);
-    texture3d_upload_data(texture, sub_resource_idx, context,
+    texture3d_upload_data(texture, sub_resource_idx, context, texture->resource.format,
             NULL, wined3d_const_bo_address(&data), row_pitch, slice_pitch);
 
     heap_free(data.addr);
@@ -2571,7 +2571,8 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
                 wined3d_texture_bind_and_dirtify(texture, context,
                         location == WINED3D_LOCATION_TEXTURE_SRGB);
                 wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
-                texture3d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch);
+                texture3d_upload_data(texture, sub_resource_idx, context,
+                        texture->resource.format, NULL, &data, row_pitch, slice_pitch);
             }
             else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
             {
@@ -2579,7 +2580,8 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
                 wined3d_texture_bind_and_dirtify(texture, context,
                         location == WINED3D_LOCATION_TEXTURE_SRGB);
                 wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
-                texture3d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch);
+                texture3d_upload_data(texture, sub_resource_idx, context,
+                        texture->resource.format, NULL, &data, row_pitch, slice_pitch);
             }
             else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
             {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4c655c4bf30..8de352b8447 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3084,7 +3084,7 @@ struct gl_texture
 struct wined3d_texture_ops
 {
     void (*texture_upload_data)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
-            const struct wined3d_context *context, const struct wined3d_box *box,
+            const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
             const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch);
     BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
             struct wined3d_context *context, DWORD location);
@@ -3284,7 +3284,7 @@ void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
         HWND window, RECT *rect) DECLSPEC_HIDDEN;
 void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
-        const struct wined3d_context *context, const struct wined3d_box *box,
+        const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *box,
         const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
 void wined3d_texture_validate_location(struct wined3d_texture *texture,
         unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
-- 
2.11.0




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