[PATCH 2/5] wined3d: Don't bother removing PBOs for formats with upload/download conversion in texture2d_load_texture().
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 21 04:30:50 CDT 2018
We don't use PBOs for those in the first place.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3760abbff94..8f4e1eebba5 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2087,7 +2087,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
* getting called. */
- if ((format.conv_byte_count || conversion) && texture->sub_resources[sub_resource_idx].buffer_object)
+ if (conversion && sub_resource->buffer_object)
{
TRACE("Removing the pbo attached to texture %p, %u.\n", texture, sub_resource_idx);
--
2.11.0
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